Turn ordinary 2D sprites into breakable objects using a fast, reusable Auto Grid workflow with fragment pooling, customizable 2D physics, lifetime control, and automatic object reassembly.Compatible with Unity 6000.3.13 and higher. Works seamlessly with both the New Input System and the Legacy Input Manager.Turn ordinary 2D sprites into breakable objects with a simple, reusable Auto Grid destruction workflow.Designed for developers who want straightforward, reliable 2D destruction without the overhead of complex authoring or runtime slicing tools included in the Pro edition, this Lite package keeps setup fast while giving you full control over essential runtime parameters. Configure your grid, generate fragments, apply full physics or lightweight simulation, manage fragment lifetimes, and automatically reassemble objects on demand.Auto Grid DestructionConfigurable Rows / ColumnsGrid JitterDeterministic SeedFragment PoolingFragment LifetimeAutomatic ReassemblyRigidbody2D PhysicsLightweight PhysicsBox ColliderPolygon ColliderImpact / ExplosionBasic SoundFragment Fade / ScaleSource Sprite workflowBasic Destruction APIBasic Auto Grid sample sceneSimple WorkflowSource Sprite → Auto Grid → Fragments → Physics → Lifetime → ReassembleRequirementsUnity 2022.3 or newer2D / Sprite supportPhysics2DThe package was validated during development with Unity 6000.3.13f1.Rendering PipelineThe package is intended for Unity 2D workflows.URP compatibility: supported/validated according to the package configuration.PerformanceThe package uses fragment pooling and a predictable Auto Grid workflow.Actual performance depends on:Fragment countSprite geometryPhysics configurationRendering setupTarget hardwareProject complexityNo universal FPS or Android-device performance guarantee is made.Product Type: Unity 2D Runtime / Destruction ToolEdition: Lite — FreePrimary Workflow: Auto Grid 2D Sprite DestructionSupported Unity Version: Unity 2022.3+Development / Validation Version: Unity 6000.3.13f1IncludedAuto Grid fragment generationConfigurable rows and columnsGrid jitterDeterministic seedFragment poolingFragment lifetimeAutomatic reassemblyRigidbody2D physicsLightweight physicsBox ColliderPolygon ColliderImpact / explosionBasic audioFade / scale effectsBasic destruction APISample sceneDocumentationNot Included in LiteManual Slice EditorManual Straight CutManual Polygon CutRuntime SliceRuntime line/segment/path cuttingRuntime slicing metadataRuntime lineage/ancestryPNG fragment exportPrefab fragment exportJobs/Burst integrationAdvanced Pro workflowsDependenciesThe package uses standard Unity functionality required by the retained 2D destruction workflow.Optional Pro-only Jobs/Burst integration is not included in Lite.Performance NoteLite does not impose an artificial fragment-count or grid-size restriction.Performance remains dependent on the developer's chosen configuration and target hardware.AI was used as a development assistance tool during package creation, including code assistance, debugging support, documentation drafting, and development workflow assistance. The package was reviewed, modified, integrated, and validated by the publisher.




