Create physics-driven 2D soft bodies from Sprites in Unity. Build jelly characters, deformable props, and interactive objects with squash, stretch, wobble, collisions, dragging, and shape recovery.Compatible with Unity 6000.3.13 and higher. Works seamlessly with both the New Input System and the Legacy Input Manager.2D Soft Body ProBring your 2D characters and objects to life with physics-driven soft body effects!Turn ordinary Sprites into interactive, deformable objects that squash, stretch, bounce, wobble, and recover their shape.With 2D Soft Body Pro, you can create soft bodies in just a few clicks using the built-in Softbody Creator. Choose a ready-made material profile, customize the physics, and you're ready to go!✨ Key Features✳️ Easy Softbody Creator Turn Sprites into soft bodies directly in the Unity Editor.✳️ Real-Time Deformation Squash, stretch, bounce, wobble, and react to collisions.✳️ 9 Material Profiles Water-like, Jelly, Jelly Mobile, Jelly High Quality, Bounce, Rubber, Wobble, Soft, and Hard.✳️ Fully Customizable Adjust softness, damping, stretch, bounce, shape recovery, and more.✳️ Interactive Physics Drag soft bodies with mouse or touch controls.✳️ Runtime API Apply forces, change profiles, restore shapes, and control behavior through code.✳️ Collision Events Detect collisions and triggers for gameplay interactions.✳️ Smooth Visuals Smooth-looking deformation with adjustable shape quality.✳️ Unity Physics 2D No third-party physics framework required.📦 What's Included?1 Jelly Merge Mini Game7 Sample Scenes11 Ready-to-Use Prefabs7 Transparent Sprites9 Material ProfilesSoftbody Creator and Editor ToolsRuntime API and Documentation🛠️ Create Your Own Soft BodySimply select a Sprite, choose a material profile, adjust the settings, and click Create Soft Body.It's that easy!Perfect for jelly characters, bouncy objects, soft obstacles, interactive props, and physics-based 2D games.ℹ️ Important NotesWater-like is a soft-body preset, not a fluid simulation. The package uses approximate physics-based deformation, and performance depends on shape complexity, node count, and active soft bodies.More tools by ERAGANX2D Destruction ProUnity Version: 6000.3.13f1Category: 2D Physics / Soft BodyPhysics: Unity Physics 2DThird-Party Dependencies: NoneOptional Integration: Unity Input SystemInput: Mouse and touch dragging with optional Input System integrationSoft Body Creation: Editor Softbody Creator generates a body from a Sprite outlineRendering: Deformable mesh using source Sprite UV mapping with visual smoothingSimulation: Rigidbody2D physics nodes with spring and distance-joint constraintsCollision: Perimeter CircleCollider2D collidersShape Recovery: Physics-based forces drive nodes toward the original body shapeMaterial Profiles: Water-like, Jelly, Jelly Mobile, Jelly High Quality, Bounce, Rubber, Wobble, Soft, and HardRuntime API: Apply impulses and localized forces, restore/reset shapes, change profiles, and receive collision/trigger eventsIncluded Samples: 7 sample scenesIncluded Prefabs: 11 ready-to-use prefabsIncluded Sprites: 7 transparent SpritesSource Sprite Requirement: One simple, closed Sprite silhouette with a valid Physics ShapeUnsupported Source Shapes: Holes and multiple disconnected islandsSimulation Type: Approximate deformable solid; not a fluid or finite-element simulationPerformance: Simulation cost scales with node count, contacts, and active soft bodiesMobile Starting Point: The included 12-node Mobile profile provides a starting point for device-specific profiling; performance is not guaranteed across all devices or use cases.Marketing images were generated using AI tools.AI tools were used during the development process for documentation assistance and marketing image generation. The final package, code, documentation and marketing materials were reviewed and validated as part of the release process.




