147 Procedural Terrains - Mountains, Lakes & Islands
Matei Ioan Alexandru
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147 procedural heightmaps at exact 1:1 scale (8 x 8 km each) with snow-capped peaks, lakes, sea and realistic water. 18 demo scenes for Built-in, URP and HDRP.Unity 2022.3 and above. Works in Built-in, URP and HDRP - demo scenes and materials for each pipeline are included. HDRP water surfaces need Water enabled in the HDRP asset; the included Setup window does it in one click.▶ Full 4K video showcase: https://youtu.be/U2-DsYWt-2I147 procedural terrains for Unity in 14 relief types - snow-capped ranges, alpine lake basins, islands, river valleys, terraces and rolling hills. Every map is ready at exact 1:1 scale, with a realistic ground look, snow on the high ground, lakes and sea.✦ WHAT YOU GET147 heightmaps - 16-bit PNG, 4001 x 4001 pixels, 2 m between samples, 8 x 8 km per mapNatural heights - each map's height range set for its relief type (251 to 801 m)14 relief folders - Central Area, Island, Lakes, Lava, Lump Land, Mixed, Mounds, Rigged Mountain, River, Rocky Land, Rough Mountains, Single Mountain, Small Islands, Terrace18 demo scenes - 6 levels in Built-in, URP and HDRP, each with its own hand-tuned lighting✦ ONE-CLICK TERRAIN BUILDERAny map, finished - ground textures, snow, lakes and shoreline foam in one clickSnow line control - lower on north-facing slopes, bare rock on steep facesLakes - basins fill automatically to the depth you choose; islands get a seaExact pixels - no resampling, every terrain sample is an original heightmap pixel✦ REALISTIC LOOK8 ground layers at 4K - meadow, pasture, forest floor, dry earth, scree, rock, snow, lake bedNo visible tiling - re-assembled textures plus anti-tiling terrain shadersRealistic water - HDRP water surfaces with reflections and shoreline foam; own lake and sea shader for Built-in and URP✦ PERFORMANCENative 4K - Built-in 112-145 FPS, URP 79-116 FPS, HDRP 71-139 FPS in the demo levelsSetup window - one button for the few project settings a package cannot carry✦ DEMO CONTROLSFly and walk - WASD, mouse look, G walks at 1.8 m eye height, N / P switch levelsHeightmaps - 147 x 16-bit greyscale PNG, 4001 x 4001 px, 2 m spacing, 8000 x 8000 mHeight range - 251 to 801 m per map, lowest point at 0Terrains - one 4097-sample Unity terrain per map, unused edge cut with terrain holesPrecision - Unity's 32,767 height levels (at most half a level from the pixel)Ground layers - 8 terrain layers, 4096 x 4096 albedo / normal / maskShaders - anti-tiling terrain shaders for Built-in, URP and HDRP; lake and sea water shader for Built-in and URPWater - HDRP water surfaces (lakes and ocean), shoreline foam ribbonsDemo - 18 scenes (6 levels x Built-in / URP / HDRP), fly / walk cameraPerformance - native 3840 x 2160: Built-in 112+, URP 79+, HDRP 71+ FPSTools - Terrain Builder and Project Setup windows, documentation PDFUnity - 2022.3 and above




