Modular fantasy magic hammers with 8 distinct designs across 6 slots, 3 shaft lengths, customizable heads, particle effects, lights, and runtime C# configuration API.Built and tested with Unity 6000.6.3f1 and Universal Render Pipeline 17.6.0. URP is required. Built-in and HDRP materials are not included. The package contains URP Lit surface materials, transparent crystal materials and URP-compatible particle effects. Import into a URP project; no additional Asset Store purchases are required.A modular set of Fantasy Magic Hammers. Built across 6 modular slots with 8 designs each, yielding 262,144 mathematical combinations in 3 shaft lengths.This pack contains:• 8 unique weapon designs ready to use: Stormforged, Emberforge, Frostfall, Tidebreaker, Venomthorn, Galecrest, Sunward and Nightfall.• 6 modular slots: Left Head, Right Head, Core, Shaft, Grip and Pommel.• 262,144 mathematical combinations (calculated possibilities, not individually inspected).• 3 authored shaft lengths: Small, Medium and Large.• Independently adjustable heads: Small (75%), Medium (100%) and Large (125%), rotation and visibility.• Single-headed, double-headed and staff configurations. The grip keeps its original proportions when changing shaft length.• Individual particle effects and dedicated light sources.• 4K body and 2K grip/pommel PBR texture sources, layered surface materials and fitted emissive crystals.• 64 modular geometry prefabs, 8 complete presets, 1 configurable master, 7 emission-surface preview prefabs and 2 demo layouts: 82 prefabs in total.• Runtime C# scripts and a custom Inspector to load, save and change weapon configurations.• A C# Changed event for integration with your game.• Cached modules for quick configuration changes.• Documentation, an assembly scene and a gallery scene.Compatibility and requirements:Tested with Unity 6000.6.3f1 and Universal Render Pipeline 17.6.0. URP is required. Built-in Render Pipeline and HDRP are not supported.No third-party asset purchases are required. No Unity Input System or Unity UI dependency is required by the product runtime.The demo scenes use the custom Inspector for configuration. The browser viewer is a separate demonstration and is not included as an in-game UI.Modules are interchangeable within this hammer pack. Other weapon packs are sold separately.No character, rig, animations, combat system or music files are included.Website: https://projectmakers.de/modular-assetsSupport: https://projectmakers.de/en/contactTechnical Details:- Triangle Count: 40,938 – 93,790 triangles per complete preset (measured at Large shaft / Medium heads, excluding particle effects).- Geometry & Prefabs: • 64 geometry-module prefabs. • 8 complete weapon presets. • 1 configurable master prefab. • 7 auxiliary emission-surface preview prefabs and 2 demo layout prefabs. • Total prefabs: 82. • 71 OBJ model files.- Modular Slots (6): Left Head, Right Head, Core, Shaft, Grip, Pommel.- Weapon Designs (8): Stormforged, Emberforge, Frostfall, Tidebreaker, Venomthorn, Galecrest, Sunward, Nightfall.- Scale & Transformations: • 3 authored shaft lengths: Small, Medium, Large. • Independent head scaling: 75%, 100%, 125%. • Local-axis rotation per head. • Independent head visibility toggles (disabling both heads produces a staff configuration). • Fixed grip remains unscaled across shaft variations.- Textures & Materials: • 32 body maps at 4096×4096 and 31 grip/pommel maps at 2048×2048, using BaseColor, tangent-space Normal, Emission and packed Metallic/AO/Smoothness channels. • 32 body, grip/pommel and crystal materials, plus 44 particle VFX materials and 1 auxiliary emission-surface preview material. • Separate native Unity particle VFX materials.- Visual Effects & Lighting: Native Unity Particle Systems and dedicated light sources per preset.- Rigging & Animation: No rig, no animations, no characters included.- LODs: None.- UV Mapping: Yes.- Scripts & Architecture: • HammerManager runtime C# API and custom Inspector. • Serializable configuration structure for saving and restoring setups. • Standard C# Changed event for state change notifications (not a UnityEvent). • No module instantiation or destruction on configuration switch; modules are cached and toggled using GameObject.SetActive. • Configuration in demo scenes handled via Inspector (no runtime UI buttons included).- Authoring Workflow: Blender Python geometry, procedural material layers and AI-generated steel/brass/leather image references, edited and baked to UV atlases; real Unity captures for marketing.- Render Pipeline & Dependencies: • Tested and verified on fresh import in Unity 6000.6.3f1 with URP 17.6.0. • Requires Universal Render Pipeline (URP). Built-in Render Pipeline and HDRP are not supported. • No Unity Input System or Unity UI dependencies.- Colliders: Mesh colliders are included. For dynamic Rigidbody use, supply appropriate convex collision proxies.- Documentation: English manual, API examples and German quickstart.OpenAI Codex assisted with scripting, verified OBJ conversion and documentation. AI-assisted scripting was used for Blender geometry/material workflows, Unity tools and documentation. ChatGPT image generation supplied steel, brass and leather image references. These were combined with procedural material layers, edited, UV-mapped and baked to PBR atlases with normal and packed material maps. Meshes, gemstone recesses/settings, UVs, materials and effects were iteratively edited and visually reviewed in Blender and Unity. Marketing images and the trailer are captures of the delivered Unity assets.




