Phantom UI: Game Intro - Video, GIF & Image Intro Tool
Flat Reality Partners
$10.78
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Create a polished in-game intro using video, image, animated GIF, or Unity Animation - without adding a dedicated scene or changing your Build Settings.Phantom UI: Game Intro is a lightweight Unity tool for creating a polished media-driven intro inside your game.Play a video, still image, animated GIF, or Unity Animation immediately after Unity’s native splash screen - without adding a dedicated intro scene or restructuring your existing Build Settings.FeaturesVideo intro supportStill image support using Sprite or regular Texture2D assetsAnimated GIF import and playbackUnity Animation prefab and AnimationClip playbackNo dedicated intro scene requiredDesigned to complement Unity’s native splash screenAutomatic startup playbackOptional scene rendering behind videoAutomatic media-end or manual-duration completionSeparate audio support for image and other intro typesPreserve-aspect presentationAny-key skipping through Unity’s New Input SystemOptional hold-to-skip behaviorFirst-launch, session, once-ever, and version-based policiesDeterministic completion and cancellationExisting startup behaviour gatingCoroutine and event-based integrationsLightweight runtime-generated CanvasEditor setup wizard via Tools → Phantom UI → Create Game IntroCustom inspector and validationDemo scene includedFull user manual includedBuilt-in EffectsFade in and fade outSlideScale punchTypewriterTMP character-spacing revealShader-free flicker and glitchCustom easing curveIdeal ForIndie gamesAtmospheric gamesHorror gamesNarrative gamesBranded startup videosPublisher or studio introductionsAnimated title revealsProjects with an existing Setup or EULA sceneDevelopers who want more control than Unity’s native splash screen providesPhantom UI: Game Intro avoids complicated timelines, additional scenes, and oversized frameworks. It provides a focused startup tool for developers who value clarity, speed, and creative control.This package does not contain third-party runtime dependencies.Unity version: Developed and validated with Unity 6000.6.0f1 and newerMedia types: VideoClip, Sprite, Texture2D, animated GIF, prefab with AnimationClipVideo playback: Unity VideoPlayer with an internally managed RenderTextureAnimation playback: Unity Playables API; no Animator Controller requiredUI: Runtime-generated Screen Space Overlay CanvasText: TextMeshProInput: Unity Input SystemAudio: Unity AudioTiming: Unscaled-time playback and effectsStartup integration: Existing first scene; no Build Settings changes requiredExecution order: Early startup controller executionCompletion: Completed, Skipped, and Cancelled result statesPersistence: Every Launch, Once Per Session, Once Ever, and Once Per VersionIntegration: UnityEvents, static C# events, public API, and coroutine gateRender pipelines: Built-in, URP, and HDRPThird-party runtime code: NoneDemo scene: IncludedDocumentation: Full user manual includedSource code: IncludedAssembly definitions: IncludedRequired Unity packages/modulesNew Input SystemUnity UITextMeshProAI was used for quick text review, QA validation of the documentation, and assisting with commenting code lines to improve clarity and consistency.




