10 low-poly toon city vehicles and 42 ready-to-drop prefabs: cars in 7 colours, police cars, a taxi, a city bus and a double-deck coach. All of them share one tiny palette texture.Works out of the box in both the Built-in Render Pipeline and URP (tested in Unity 6000.4). The package includes a small editor-only script that switches its materials to the correct shader automatically after import, and whenever the active render pipeline changes: Standard for Built-in, Universal Render Pipeline/Lit for URP. Colours you've changed are kept.Fill your streets with colourful, game-ready traffic.Toon City Vehicles is a set of stylised low-poly vehicles built for city builders, management games, top-down and isometric games, and mobile projects. Every vehicle is built to real-world scale and has separate wheels. The whole set shares one 64x64 palette texture, so a busy street stays cheap to draw.VEHICLES• Estate: compact hatchback• Classic: four-door sedan• Grand Estate: 7-seat SUV with roof rails• Pickup: crew-cab pickup with a sports roll bar• Police Classic, Police Grand Estate and Police Pickup (with a bull bar), each with a light bar• Taxi Classic with a roof sign and checker stripe• City Line: 10.7 m low-floor city bus• Tourist Double Deck: 13 m tri-axle double-deck coachPREFABS (42)• 4 cars x 7 colours (Blue, Red, White, Silver, Black, Bronze, Green)• 3 police vehicles and 1 taxi• 2 buses x 5 liveries (Blue, Red, Yellow, White, Orange)FEATURES• Separate wheels with their pivot at the hub, ready to spin or use with WheelColliders• Real-world scale (1 unit = 1 m), front faces +Z, pivot on the ground• One shared palette texture plus one plain colour material per paint, so it batches well• Add a new colour in seconds: duplicate a Paint material and change the colour• Box colliders on every prefab• Works in Built-in and URP. Materials switch to the active pipeline automatically, with no manual conversion• Demo scene and PDF documentation includedScreenshots labelled "Rendered in Blender" are offline renders of the same models. The card, cover and "Rendered in Unity" images are captured in the Unity Editor.• Number of textures: 1 (shared palette)• Texture dimensions: 64x64 PNG, point filtered• Number of unique models: 10• Number of prefabs: 42• Polygon count (triangles): - Estate: 1,268 - Classic: 1,356 - Grand Estate: 1,860 - Pickup: 2,184 - Police Classic: 1,572 - Police Grand Estate: 2,276 - Police Pickup: 3,680 - Taxi Classic: 2,540 - City Line bus: 2,560 - Tourist Double Deck: 3,160• Minimum polygon count: 1,268 triangles• Maximum polygon count: 3,680 triangles• Rigging: No (wheels are separate transforms with hub pivots)• Animation count: 0• Animation type list: None• UV mapping: Yes (palette atlas)• LOD information: No LODs (low-poly by design)• Types of materials and texture maps: Simple Lit materials (Standard / URP Lit). 16 paint and trim materials plus 1 demo ground material. One albedo palette texture, no normal or PBR maps• Colliders: BoxCollider on each prefab• Scripts: 1 editor-only script (render-pipeline material switcher). No runtime code• Documentation: Documentation/ToonCityVehicles_ReadMe.pdfAI tools were used in making this package. The vehicle meshes were built with procedural Blender (Python) modelling scripts written with help from an AI coding assistant (Claude by Anthropic). Each design was reviewed and adjusted by hand, and no text-to-3D generator was used. Some of the reference/concept images used while designing were AI-generated. They are not included in the package or used as marketing images.




