70 medieval prop designs with Unity prefabs, left/right placement helpers, selective wood and cloth presets, and editable Aseprite sources.Dress medieval market streets, workshops and gathering spaces with 70 unique pixel-art prop designs. Stalls, carts, storage, trade goods and civic details share the Crimson palette of warm timber, crimson fabric and pale stone.THE COLLECTIONMarket: 8 designsStorage: 10 designsTransport: 6 designsStreet: 10 designsTrade Goods: 10 designsWorkshop: 10 designsHospitality: 8 designsCivic: 8 designsBUILD YOUR OWN ARRANGEMENTSPlace the supplied Unity prefabs, adjust their sorting and use the horizontal-mirroring helper to arrange props facing left or right. The helper keeps the base sprite, companion shadow and configured footprint aligned around the same anchor. Collision footprints are editable starting points for your game.CUSTOMIZE SELECTED MATERIALS50 designs include masks for selected wood and/or cloth areas: 48 wood sets and 11 cloth sets. Each supported set offers five presets, including the original. Color choices and mirrored placement are variations of the same 70 designs, not additional unique assets.INCLUDED FILES70 transparent base PNGs, 70 companion shadows, 70 Unity prefabs, 70 editable layered Aseprite sources, 59 indexed material masks, palette data, collision guides and an interactive Unity gallery. Aseprite sources are supplied in Editable_source.zip; Aseprite is optional for source editing and is not needed to use the PNGs.TESTED UNITY SETUPUnity 6000.6.0f1 on Windows, URP 17.6.0, 2D Renderer and Gamma color space. Install the free Unity Registry URP dependency and manually assign the included pipeline asset as explained in the setup notes. Built-in, HDRP, Linear color space, other Unity versions and exported player builds are not certified. Allow import and shader compilation to finish before evaluating the gallery; its first camera frame can be incomplete while compilation is in progress.SCOPEEach design is supplied in one base view. Horizontal mirroring also reverses baked lighting; it does not create a new perspective. Full four-direction artwork and the unfinished supplementary front-view expansion are not included.This pack contains props, not Town Builder houses or castles. Terrain, characters, animations, dynamic lighting, normal maps, gameplay systems and navigation systems are not included. Wall-mounted objects and footprints may require scene-specific adjustments. Runtime color presets are included; the separate baked preset export collection in the itch.io edition is not part of this Unity package. Recoloring is intended for placement/customization, not mass processing every frame.PACKAGE CONTENTS70 unique original-view designs; eight categories with counts 8 / 10 / 6 / 10 / 10 / 10 / 8 / 8 (Market / Storage / Transport / Street / Trade Goods / Workshop / Hospitality / Civic).70 base RGBA PNGs with binary 0/255 alpha; native canvases range from 40x40 to 160x144 pixels, including mixed rectangular sizes. Per-design dimensions are listed in ASSET_INVENTORY.txt.70 separate companion-shadow PNGs; renderer opacity provides shadow transparency.70 Unity prefabs; one interactive PropsGallery scene.70 layered Aseprite sources in Source/Editable_source.zip.59 indexed masks: 48 wood and 11 cloth sets across 50 designs. Five presets per supported set, including its original palette.70 collision records: 53 solid footprints, 1 optional barrier and 16 nonblocking decisions. These are adjustable placement/collision guides.RENDERING AND DEPENDENCIESTested: Unity 6000.6.0f1, Windows Editor, URP 17.6.0, 2D Renderer, Gamma.Requires com.unity.render-pipelines.universal 17.6.0 and its free Unity Registry dependencies. No paid Asset Store dependency; no dependency on Crimson Town Builder.Provided material uses URP Sprite-Unlit-Default. Lighting is baked; no normal maps or dynamic relighting are supplied.Point filtering, no texture compression or mipmaps, 1 pixel per unit. Keep the camera pixel-aligned and use integer presentation scaling. The supplied gallery uses a 1500x1460 Game view.After importing, manually assign Settings/CrimsonURP.asset in Project Settings > Graphics and the active Quality level. No script changes project settings automatically.Other Unity versions, Built-in, HDRP, Linear color space and exported player builds have not been certified.PLACEMENT AND CUSTOMIZATIONCrimsonProp.Mirrored / SetMirrored(bool) aligns the sprite, shadow and configured footprint coordinates. Horizontal mirroring reverses baked illumination; no new directional artwork is provided.ApplyPresets(woodIndex, clothIndex) uses indices 0-4 for supported masked materials; zero restores their original palette. Intended for setup/customization rather than frequent mass recoloring.SortingGroup uses Y ordering; wall fixtures and ground shadows may require project-specific sorting. Footprints do not constitute a navigation or gameplay system.If integrating into a project with a different PPU, scale a consistent parent and review collision scale. Changing texture PPU alone does not convert collider coordinates.KNOWN EDITOR BEHAVIORAllow Package Manager, import and shader compilation to finish. A first camera frame captured during compilation can be incomplete; settled renders passed three independent clean imports on the documented setup.An editor Search indexing exception reproduced in an empty control project when batch Play Mode began immediately at editor startup. Stock URP terrain shader warnings also occurred in empty controls. These observations do not certify other environments or waive unresolved product defects.See README.txt, FIRST_IMPORT_LIMITATION.txt and DEPENDENCIES.txt for setup and troubleshooting.The artwork was produced with AI assistance under creator direction and then prepared for pixel-art use. See the AI disclosure for tools, processing and provenance details. No AI-service account, subscription or runtime network connection is required to use the included artwork.




