Airport Ground Support Equipment – 30 Vehicles & Props
Rikhi Studio
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Build airport scenes with 30 ground-support vehicles and props, 2K PBR textures, three LODs, and Built-in, URP and HDRP prefabs.Tested with Unity 6000.6.0f1, URP 17.6 and HDRP 17.6. The main imported content is configured for URP. Built-in and HDRP versions are supplied as separate .unitypackage files in the PipelineSupport folder; import the appropriate version into a separate project configured for that render pipeline. Other Unity and render-pipeline versions have not been verified.Create airport environments with Rikhi Studio’s collection of 30 ground-support vehicle and equipment asset sets.The collection covers baggage handling, cargo transport, aircraft servicing, passenger access, towing, maintenance and apron safety equipment. Use it to populate airport scenes, ground-operation games, training environments and architectural visualizations.Included assets:• Baggage tractor, enclosed baggage cart and open baggage cart• Cargo dolly, aircraft tow bar, two cargo containers and cargo pallet• Belt loader and passenger boarding stairs• Ground power unit, air start unit and mobile air-conditioning unit• Mobile light tower and pushback tug• Catering lift truck, fuel bowser and hydrant fuel dispenser• Potable-water, lavatory-service and de-icing vehicles• Cargo high loader and maintenance platform• Airport service trailer• Wheel chocks, safety cones and barriers• Tool trolley, extinguisher trolley and storage cart• Apron signage and marking propsEach asset set includes three LODs, original PBR textures, configured Unity prefabs and collider proxies. Separate versions support Built-in, Universal Render Pipeline (URP) and High Definition Render Pipeline (HDRP).Selected assets include manual visual controls for wheels, steering, doors, drawers, lids, platforms and other equipment-specific mechanisms. Editable Blender sources and documentation are included.Scope:This is a 3D art collection with visual articulation and optional kinematic physics examples. It does not include a driving controller, operational aircraft-service simulation, towing physics, fluid simulation or firefighting gameplay. Some equipment uses static alternative hose or cover states.The collection contains 30 vehicle and equipment asset sets, including grouped props; these are not 30 drivable vehicles.CONTENT• 30 vehicle and equipment asset sets• 90 FBX files: three LOD files per asset set• 330 component meshes per LOD; 990 across all three LOD levels• 70 prefabs per render-pipeline version, including main assets, kinematic physics variants and individually placeable prop variants• Editable Blender sources and usage documentationTEXTURES AND MATERIALS• 241 supplied PNG texture maps• Eight 2048 × 2048 PBR maps per asset set• One additional repeating belt-surface texture for the belt loader• Maps: Base Color, Normal, Metallic, Roughness, Ambient Occlusion, Emission, Metallic/Smoothness and HDRP Mask• Most emission maps are black where no emissive surface is required• Pipeline-specific materials; separate glazing materials where applicableMESHES AND LODS• Three LOD levels configured through Unity LOD Groups• LOD0: 1,454–93,700 triangles per complete asset set• LOD1: 782–49,616 triangles per complete asset set• LOD2: 304–17,744 triangles per complete asset set• Triangle counts include component meshes and supplied alternative statesTRIANGLES PER ASSET SET — LOD0 / LOD1 / LOD201 Baggage Tractor: 38,484 / 20,392 / 7,26602 Enclosed Baggage Cart: 47,624 / 25,206 / 9,00003 Open Baggage Cart: 29,216 / 15,392 / 5,40604 Cargo Dolly: 37,600 / 19,914 / 7,13605 Aircraft Tow Bar: 14,012 / 7,418 / 2,65606 AKE Cargo Container: 8,316 / 4,404 / 1,57807 Large Cargo Container: 11,280 / 5,974 / 2,14008 Cargo Pallet: 10,456 / 5,410 / 1,76009 Belt Loader: 26,936 / 14,264 / 5,10610 Passenger Boarding Stairs: 34,008 / 17,986 / 6,41211 Ground Power Unit: 39,624 / 20,990 / 7,51612 Air Start Unit: 38,596 / 20,444 / 7,32113 Mobile Air-Conditioning Unit: 60,892 / 32,260 / 11,55414 Mobile Light Tower: 27,280 / 14,442 / 5,17015 Pushback Tug: 41,700 / 22,052 / 7,84816 Catering Lift Truck: 57,712 / 30,536 / 10,89217 Fuel Bowser: 93,700 / 49,616 / 17,74418 Hydrant Fuel Dispenser: 59,108 / 31,289 / 11,17619 Potable-Water Service Vehicle: 47,252 / 25,004 / 8,92220 Lavatory-Service Vehicle: 50,040 / 26,482 / 9,45221 De-Icing Vehicle: 50,336 / 26,630 / 9,50622 Cargo High Loader: 56,912 / 30,116 / 10,74623 Maintenance Platform: 51,720 / 27,364 / 9,76024 Airport Service Trailer: 16,100 / 8,528 / 3,05225 Wheel Chocks Set: 3,176 / 1,680 / 60026 Safety Cones and Barriers: 3,924 / 2,078 / 74427 Tool Trolley: 33,464 / 17,726 / 6,34828 Extinguisher Trolley: 10,500 / 5,556 / 1,99029 Storage Cart: 24,008 / 12,718 / 4,55630 Apron Signage and Marking Props: 1,454 / 782 / 304UVS, SCALE AND CONTROLS• UV0 texture coordinates and generated UV2 lightmap coordinates• Real-world scale: one Unity unit equals one metre• Ground-centred asset roots with identity rotation and scale• Unity +Z forward orientation• Logical pivots for moving components• Compound collider proxies; physics variants use kinematic Rigidbodies• Transform-based visual articulation rather than skeletal animation• No supplied animation clips or character rigsTESTED VERSIONS• Unity 6000.6.0f1• Built-in Render Pipeline• URP 17.6.0• HDRP 17.6.0• Blender 5.2.2 LTS for editable sources• Other Unity versions and device-specific performance are unverifiedThis pack was developed through a publisher-directed, AI-assisted workflow.The publisher defined the airport ground-support collection, supplied visual references, reviewed asset progress, identified visual issues and directed revisions. The publisher also selected the intended presentation and is preparing the listing.OpenAI ChatGPT/Codex assisted with design specifications and authored Blender Python scripts for geometry and procedural materials, along with Unity C# integration scripts. Blender was used for mesh construction, UV unwrapping, texture baking and LOD exports.The assets underwent geometry, attachment, normal, pivot and articulation corrections, visual review and individual Unity import validation. AI assistance contributed to the functional assets and supporting code.




