47 historically accurate WW2 warships from five navies (US, Japan, UK, Germany and Italy), with modular turrets, swappable paint schemes and real-time weathering. URP.Build your own WW2 naval battles with a complete, historically researched fleet.WW2 Naval Fleet: Complete gives you 47 warships from five navies, modelled after real ships at a specific moment of the war, together with their guns, aircraft and battle debris. Every ship is real-world scale, split into parts, and ready to drop into a URP scene.Battle-tested in production: these ships sail in our game Flight Deck: Pacific 1942. See them in actionFLEETUnited States (1942): 14 ships, including carriers Enterprise, Yorktown, Hornet and Lexington, battleships North Carolina and South Dakota, cruisers and destroyersJapan (1942): 19 ships, including carriers Akagi, Kaga, Soryu, Hiryu and Shokaku, battleship Kongo, cruisers and destroyersUnited Kingdom: 6 ships, including Hood, King George V and Ark Royal (May 1941) and a County-class cruiser (1942)Germany: 4 ships, including Bismarck (May 1941), Tirpitz (1942) and Prinz EugenItaly (1942): 4 ships, including battleship Littorio and heavy cruiser GoriziaMODULAR WEAPONS37 gun turrets with separate barrels, and 8 torpedo launchers, each as its own prefabWeapons sit on sockets; every socket knows its weapon type and firing arcTurret training and barrel elevation pivot correctly, so you can aim them from your own scriptsSwap a turret on any socket to build your own refitsAIRCRAFT AND MORE14 aircraft with separate wings, tail and spinning propeller: carrier fighters, dive bombers and torpedo bombers, a patrol flying boat, a torpedo biplane, an amphibian and shipborne floatplanes4 bombs and torpedoes6 wreckage pieces and 4 large stylised cloudsPAINT AND WEATHERINGHistorical camouflage for every navy: US Measure 21, 22 and 12, Japanese Kure grey, British Admiralty 507 series, German Baltic and Norway camouflage, Italian 1942 mimetico with red and white deck stripesA light grey scheme for every ship that shows off details and reads well in thumbnailsSwap the paint scheme at run time; mounted turrets follow the shipReal-time weathering: grime, rust, chipped paint and waterline fouling, each adjustable from 0 to 2 and different per instanceREADY FOR GAMESReal-world size, Unity axes (bow points +Z), clean pivotsSeparate parts: hull, superstructure, funnels, masts, fittings and equipment, ready for damage and sinking effectsLODs (4 levels for ships, 3 for everything else) and convex colliders on every partEffect anchors for muzzles, torpedo tubes, funnels, fire points, bridge and carrier deck spotsDeck-edge railings on close-up LODRender pipeline: URP only.Number of meshes/prefabs: 157 prefabs (47 ships, 37 turrets, 37 barrel sets, 8 torpedo launchers, 14 aircraft, 4 ordnance, 6 debris, 4 clouds)Number of textures: per model a Paint map for each paint scheme, plus Weather, Mask Map and Normal maps; 1 m tiling paint detail texturesTexture dimensions: ships up to 2048 x 2048, turrets and launchers 1024 to 2048, barrels 512 to 1024, aircraft 2048, debris 1024, ordnance 512Minimum polygon count: 220 triangles (gun barrels)Maximum polygon count: 44,452 triangles (ships, LOD0)Polygon count by group (LOD0 triangles): ships 15,300 to 44,500; turrets and launchers 220 to 2,400; aircraft 3,000 to 5,000; debris 500 to 1,000; ordnance 330 to 390; clouds 5,000 to 5,800LOD information: ships 4 levels, all other models 3 levels; mounted weapons switch together with their shipColliders: convex mesh colliders on every partRigging: No (turrets, barrels and propellers are separate objects with correct pivots)Animation count: 0 (propeller spin and turret aiming are driven by the included scripts)UV mapping: YesTypes of materials and texture maps: PBR, custom URP shader FIVE DUCK GAMES/Naval Lit (URP Lit passes: shadows, SSAO, decals, deferred) with run-time weathering; FIVE DUCK GAMES/Naval Cloud for clouds (vertex colour)Scripts: NavalSocket, NavalAppearance, NavalMaterialLibrary, NavalPropeller (namespace FiveDuckGames.WW2NavalFleet)Render pipeline: URP onlyAn AI coding assistant (Anthropic Claude) was used in production. The 3D models are built procedurally in Blender by Python model scripts; these scripts, the conversion pipeline (Blender to FBX, LODs, colliders, texture baking) and the included C# scripts were written with the assistant, working from published historical sources (ship dimensions, armament and paint records) that are cited in each model script. The assistant was also used for historical research and to draft the store text. Textures are baked procedurally from the models. No AI-generated images, 3D meshes, music or voices are included.




