Knight armour addon for Stylized Modular Characters: 10 armour parts per gender, 5 heraldries, helmets, sword, claymore and shield. Works standalone or plugs into the base pack automatically.Dress your modular characters as knights. The Knight Outfit Addon brings a full suit of stylized armour for both male and female characters, five heraldry variants, helmets and a complete set of weapons.It works on its own with 12 ready-to-use knights, and it is plug-and-play with RocketArts Stylized Modular Characters: once both are installed, every base character can wear the armour and carry the weapons, with no setup. Remove the addon folder and the base characters return to their original options.What you get:- Full armour set for male and female: torso, pants, boots, gloves, kilt, cape, left and right pauldrons, open and closed helmet- 5 heraldries: Knight, Dragon, Kraken, Lion, Raven. Armour and weapons switch together- Sword, claymore and shield, plus a sheathed sword on the hip and a claymore on the back- 5 weapon loadouts attached to the skeleton at runtime: they follow any Humanoid animation- Cape and kilt physics: lightweight spring bones with body collision, stable from 30 to 600+ FPS- Bulk and Large body type blend shapes on every armour part, matching the base pack bodies- 12 assembled knights: one per heraldry for each gender, plus a customizable heroCustomize in the Editor or at runtime: switch heraldry, helmet and weapons with one click in the inspector or from code. A simple scripting API is included.Fully customizable and suitable for fantasy, medieval, RPG, action and stylized games.Render pipelines: URP (native). Built-in and HDRP support packages are included, with demo scenes lit for each pipeline.Demo scenes: a showroom with all knights and a playable third-person scene (requires the free Starter Assets – Character Controllers package).Documentation and support: a PDF manual is included. Support is available on Discord.- Unity 6 (6000.0 LTS or newer), URP 17+. Built-in and HDRP via included support packages- Number of textures: 44- Texture dimensions: 4096x4096 (armour), 1024x1024 (weapons and shield)- Polygon count of a full knight (closed helmet): ~22,500 tris- Minimum polygon count: 622 tris (pauldron)- Maximum polygon count: 8,436 tris (torso)- Weapons: sword 972, claymore 1,036, shield 1,409 tris; scabbards 950 and 1,422 tris- Number of meshes/prefabs: 25 meshes / 37 prefabs (12 characters, 20 armour parts, 5 weapons)- Rigging: Yes. Humanoid skeleton, compatible with Mixamo and Unity Humanoid animations; extra bones for cape and kilt are added automatically- Animation count: 0 (works with any Humanoid animation)- Blend shapes: 2 per armour part (Bulk, Large)- UV mapping: Yes- LOD information: No LODs- Materials: 20 (5 armour heraldries, 15 weapon and shield variants)- Texture maps: PBR. Albedo, Normal, Metallic/Smoothness, Occlusion; HDRP Mask Maps included- Scripts: Modular Character system with heraldry, headwear, weapon loadouts and spring bone physics, with C# sourceNo AI was used to create any art in this package. All character models, textures, rigs, skin weights and blend shapes were created by hand by the author.AI assistance (Claude by Anthropic) was used only for supporting code and documentation:- C# scripts for the Modular Character system (addons, weapon loadouts, spring bone physics), demo scenes and editor tools- Automation scripts for material conversion (Built-in, HDRP), technical cleanup and package testing- Drafting the user manualAll AI-assisted code and text were reviewed and tested by the author.




