Cask & Iron: 500 Low-Poly Medieval Props
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500 low-poly medieval props for villages, taverns, markets and farms. Selected modular parts, two demo scenes and editable Blender source. Includes Built-in, URP and HDRP.URP included by default; offline Built-in/HDRP alternatives via Tools > Cask & Iron > Setup. Used or edited assets require a separate project to switch. Reviewed: Unity 6000.3.24f1 Windows, SRP 17.3.0. Labels need no TMP/uGUI. Other versions/platforms unverified.Dress a medieval tavern, stock a market stall or furnish a farm courtyard with Cask & Iron. This collection brings together 500 low-poly prop prefabs in a consistent timber, stone, metal and cloth palette. The count includes selected color variants; modular parts and pipeline copies are not extra props.Everyday props for medieval scenesFurniture, shelves, cabinets, beds and tavern counters.Barrels, chests, crates, baskets and market supplies.Food, produce, cookware, dishes and drinking vessels.Workshop tools, farming equipment and stable accessories.Weapons, shields, helmets and training props.Lanterns, candles, books, trade signs and decorative objects.Architectural pieces, fences, gates, stairs and a roofed well.Customize selected modular propsSelected props have separate lids, doors, drawers, handles, wheels or removable contents. Rearrange books and bottles, empty containers or pose supported parts around their hinge and axle pivots. Both handled baskets have separate handles, and the roofed well has a removable roof. Model-specific guides explain which parts can be customized. Animation clips, skeletal rigs, controllers and gameplay interactions are not included.Two demo scenes and editable Blender sourceBrowse all 500 prefabs in the Buyer Catalogue, then explore selected arrangements in the Showcase. Use the scenes to compare scale, silhouettes and combinations for your own locations. Editable Blender source and source-use documentation are included, alongside modular-use guides and model-specific notes.Built-in, URP and HDRPURP content is included by default. Open Tools > Cask & Iron > Setup for a recommendation based on your project's render pipeline. Full Built-in and HDRP versions are bundled for offline installation. Setup can replace unused, unmodified URP content with an alternative version. If you have already used or edited these assets, install the other version in a separate project. Setup leaves your project's render pipeline unchanged. Native review used Unity 6000.3.24f1 on Windows, with URP/HDRP 17.3.0. Other Unity versions and platforms are unverified. See Technical details for specifications and collider setup.Third-party noticesPresentation uses Liberation Sans glyphs under SIL Open Font License 1.1. See Assets/CaskAndIron/Presentation/Third-Party Notices.txt and Assets/CaskAndIron/Presentation/LiberationSans-OFL.txt for the license and attribution.Catalog specificationsModel prefabs: 500 complete prop assemblies, including listed color variants.Meshes: 806 visual mesh parts across 500 model FBX assemblies. Collision-only geometry is excluded from this count. Modular parts and pipeline copies do not add to the model count.Textures: 62 PNG albedo maps for the selected art. Presentation atlas resources are separate.Texture dimensions: 46 at 256 x 256, 4 at 512 x 512 and 12 at 1024 x 1024.Polygon counts are expressed as triangles per assembled model. Total visual geometry: 451,132 triangles across all 500 props, excluding the separate 128-triangle rowboat collision hull.Minimum: Felling Wedge, 12 triangles.Maximum: Portcullis, 15,978 triangles.Materials: 62 shared PBR materials per pipeline, with albedo textures and metallic/smoothness settings. Materials are primarily opaque, with a transparent clear-glass material. No normal, displacement or opacity maps.UV mapping: Yes. UV0 uses intentional tiling and overlap; a second UV channel provides lightmap layouts. Check lightmap packing for your bake settings.Skeletal rigging: No. Selected modular parts have rotation pivots for manual posing and custom animation.Included animations: 0. No animation clips, animation types or controllers are supplied.LODs: 0 additional LOD levels; one mesh-detail level per part.Modular parts and rotation pivotsSelected props have separate lids, doors, drawers, handles, wheels or removable contents. Hinge and axle pivots let you pose supported parts around their intended rotation points. Both handled baskets have separate handles, and the roofed well has a removable roof. Follow the model-specific instructions when related parts need to move together. Gameplay interactions and mechanical simulation are not included.Scale and colliders1 Unity unit = 1 metre. Unity Y up, +Z reference front. Fitted MeshColliders support static scenery; dynamic Rigidbody use requires suitable primitive or convex compound colliders.Compatibility and documentationReviewed in Unity 6000.3.24f1 on Windows with Built-in, URP 17.3.0 and HDRP 17.3.0. Configure the matching pipeline before using its prefabs and materials. Catalogue and Showcase labels use bundled static meshes, a glyph atlas and a self-contained text shader. No TextMeshPro or uGUI installation is required for those labels. Other Unity versions and platforms have not been verified. Modular-use guides and model-specific notes explain how to customize supported props.Presentation and deliveryDemo-scene labels use 510 additional presentation meshes and a bundled glyph atlas, excluded from the prop counts above. URP content is included by default, with full Built-in and HDRP versions bundled for offline installation. Tools > Cask & Iron > Setup recommends a version for your configured render pipeline. It can replace unused, unmodified URP content; used or edited assets require a separate project when switching versions. Your project's render pipeline stays unchanged. Each installed version includes two demo scenes. An editable Blender source archive and source-use documentation are also included.AI assistance through Codex used both GPT-6.1 Sol medium to x-high and GPT-6 Astra at low and medium reasoning settings. Codex assisted with Blender Python scripts that constructed and revised the low-poly meshes and deterministic albedo textures, as well as Unity authoring utilities and documentation/listing drafts. Earlier authoring used Blender MCP; subsequent revisions used background Blender Python and Unity CLI workflows. Blender 5.2.2 LTS was used for construction and export.The publisher selected the themes and object categories, supplied reference images and visual direction, reviewed the props in Unity, and provided scale, shape and fitting corrections. The resulting work was revised to improve silhouettes, tool edges, hollow interiors, food recognition, material assignments, modular contents, part pivots and attachment joins. Repeated or unwanted designs were removed or replaced following that review.Review has included actual model renders, close-up views, measured source/export comparisons and native Unity checks across Built-in, URP and HDRP.The meshes and albedo maps were constructed with scripts rather than generated-image textures or downloaded model/texture libraries. Reference images are not distributed as textures. No manual sculpting or hand painting by the assistant is claimed. Presentation uses Liberation Sans glyphs, baked static label meshes and a self-contained SDF text shader authored with AI assistance. The font-atlas license and presentation attribution are identified in the third-party notices.




