Procedural soft-body motion and collision response for animated characters in Unity.Supports All Render Pipelines, please use Unity's built-in material converters for the demo scene.Unity 2022 support.Unity 6 support.★ What is Flesh Dynamics? ★Flesh Dynamics brings realistic, customizable soft-body physics to Unity, supporting both SkinnedMeshRenderers and regular MeshRenderers!Add secondary motion to animated characters or bring static meshes to life with realistic jiggle, impact deformation, volume preservation, and physical interactions.Simply paint the areas you want to deform, choose a material preset, and let Flesh Dynamics handle the rest.Features:Skinned & Regular Mesh Support: Works with both SkinnedMeshRenderers and standard MeshRenderers. Bring soft-body effects to characters, props, rubber objects, tires, and much more.Paint-Based Soft Physics: Paint exactly where physics should affect the mesh using separate Influence and Softness channels.Volume-Preserving Deformation: Keeps soft regions feeling full and organic instead of collapsing like thin cloth.Impact Spread: Collisions propagate through neighboring topology, creating smoother compression and natural whole-region movement.Full-Mesh Collision: Makes the entire mesh participate in collision detection, even when only certain areas are painted soft. Unpainted areas remain firm.Adjustable Rigidbody Colliders: Generate convex core colliders with adjustable sizing (10–100%), allowing greater visible compression while preserving Rigidbody physics.Material Presets: Quickly switch between Flesh, Rubber/Tire, Jelly, Cloth, and Custom settings to achieve different material behaviors.Friction & Anti-Snag Collision: Improved surface sliding and collision stabilization help prevent unwanted stretching when objects move across the mesh.Two-Way Rigidbody Interaction: Dynamic objects can interact with soft surfaces, compress them, and receive reaction impulses.Animation Friendly: Layers secondary physics over existing character animations and rigs without replacing them.GPU Deformation + Burst Jobs: Designed for efficiency using GPU vertex deformation, Unity Jobs, Burst, and sparse collision proxies.Model Compatibility Options: Includes multiple deformation paths for different skinned-mesh setups and supports regular meshes, including non-watertight geometry.Built-In Painting Tools: Paint, add, subtract, smooth, preview heatmaps, and tune everything directly inside the Unity Editor.Perfect for characters, breasts, bellies, glutes, skin, creature tissue, tails, rubber tires, balloons, jelly objects, soft props, and more.One asset. Endless possibilities for soft-body deformation.Unity 2022 LTS + Unity 6 SupportAI was used for refactoring and general logic questions.




