USA Pacific West Real-World Terrains 8K
Matei Ioan Alexandru
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41 real-world LIDAR terrains (California 26, Washington 13, Oregon 2), 8.128 x 8.128 km each (about 8 x 8 km) at 1 m resolution, true 1:1 scale in Unity. 9 demo scenes, Built-in/URP/HDRP.Unity 2022.3 and above. Built-in, URP and HDRP in one package. Real-scale terrains (1 unit = 1 m) built from the exact heightmap pixels.▶ Full 4K video showcase: https://youtu.be/i3APWiehJg0Volcanoes, high mountain ridges and desert ranges of the Pacific West at their real size41 real-world terrains from LIDAR elevation data (California 26, Washington 13, Oregon 2). The crater and lava dome of a Cascade volcano, steep mountain ridges and desert ranges from California, the coulees and rolling hills of Washington and the high ridges of Oregon. Every heightmap covers 8.128 x 8.128 km (about 8 x 8 km, 64 square km) with 1 m between samples. Every Unity terrain sample is an original heightmap pixel - nothing is stretched or resampled - and 1 Unity unit is 1 metre.✦ WHAT'S INSIDE41 heightmaps - 16-bit PNG, 8129 x 8129 px, one folder per state, height range from 20.5 m to 1812.5 m3 demo levels x 3 render pipelines - 9 ready scenes to fly or walk through: Volcano Crater, Mountain Ridges, Desert RangesTerrain Builder - one click turns any heightmap into seamless real-scale Unity terrainsUSA II ground look - 6 ground layers in 4K made for US mountains, deserts, plains and hills (meadow, forest floor, dry earth, scree, rock, gravel), painted automatically from slope and landform✦ FEATURESExact scale - size and height range are in every file name and inside every PNG, and the builder reads them for youAnti-tiling terrain shaders - every layer blends three texture sizes by viewing distance, so no repeating patternsSeamless 2 x 2 tiles - each map is split into four 4097-sample terrains (Unity's limit) that share their edge pixelsVerify - compares every terrain height with the original pixels✦ PERFORMANCENative 3840 x 2160 - no upscaling, demo scenes in player builds: Built-in 100-339 FPS · URP 140-208 FPS · HDRP 149-163 FPS (RTX 3090)✦ DEMO CONTROLSMouse look · WASD move · Shift fast · G walk at 1.8 m eye height · F fly · N / P next / previous level · H help✦ UNITY 2022.3 AND ABOVEBuilt-in, URP and HDRP in one package. Tools > Lidar Terrains > Project Setup switches on terrain holes in your pipeline asset with one click.✦ USE CASESOpen-world games · flight and driving simulators · hiking and survival games · cinematics · terrain studies. The heightmaps also work in other tools: 16-bit PNG, north up, size and height range in the file name.Heightmaps - 41 x 16-bit greyscale PNG, 8129 x 8129 px, 1 m sample spacing, 8.128 x 8.128 km (about 8 x 8 km, 64 square km) eachHeight range - 20.5 m to 1812.5 m (lowest point of each map at 0)Unity terrains - 2 x 2 tiles of 4097 samples per map, terrain holes for the exact edgeDemo content - 3 map prefabs (one prefab works in every pipeline) + 9 demo scenes (3 per pipeline)Ground textures - 6 USA II ground layers + 6 shared ground layers, 4096 x 4096 albedo, normal and maskShaders - anti-tiling, world-aligned terrain shaders for Built-in, URP and HDRPEditor tools - Terrain Builder, Project Setup, USA II Ground Textures; PDF documentation includedCompatibility - Unity 2022.3 and above; Built-in, URP and HDRP




