10 stylized cars and utility vehicles with 30 colour prefabs, 3 LOD levels, separate wheels, visual controls and an English setup guide.The collection includes a sports coupe, hatchback, sedan, SUV, pickup, micro EV, station wagon, delivery van, fastback coupe and muscle car. Each model has three colour prefabs: default, Pearl and Graphite, giving you 30 ready-to-place prefabs.Each vehicle includes three LOD levels, independently positioned wheels, separate brake calipers, underside details and approximate body colliders. Wheel pivots and steering/rolling transforms are prepared for integration with your own vehicle controller.Customize paint colours per instance, preview wheel poses in the Inspector, and use named attachment points for cameras, lights, exhaust effects and cargo. Vehicle definitions and a catalog provide prefab references and dimensions for your own spawning systems.A showcase scene and an English PDF guide with setup instructions, API documentation and troubleshooting are included.This is a model and visual prefab pack. Driving controllers, vehicle physics, audio, animations and modeled cabin interiors are not included. Windows are opaque and body panels do not open.CONTENT- 10 unique vehicle models in FBX format.- 30 visual prefabs: 3 colour versions per model.- 270 imported meshes: 27 per vehicle, including all LOD levels.- Four independent wheel assemblies and four separate calipers per vehicle.- Two approximate BoxColliders per vehicle.- Showcase scene, 10 vehicle definitions and one vehicle catalog.- Three runtime helper classes and two Editor tools.- English offline PDF documentation.TEXTURES AND MATERIALS- Number of textures: 2.- Texture dimensions: 256 x 256 pixels each.- Texture format: PNG.- Texture maps: albedo and packed metallic/smoothness.- Metallic uses the red channel; smoothness uses alpha.- 16 materials, including paint, surface, emissive lights and showcase ground.- URP Lit materials.- UV mapping: Yes. Palette-based UV0; lightmap UVs generated during import.- Detailed liveries require additional UV or decal work.GEOMETRYImported triangle counts, including body, wheels, calipers and underside:Vehicle: LOD0 / LOD1 / LOD2Aurora Sport: 14,834 / 7,312 / 3,091Metro Hatch: 11,080 / 5,524 / 2,402Executive Sedan: 11,544 / 5,756 / 2,506Trail SUV: 12,184 / 6,076 / 2,642Ranger Pickup: 12,544 / 6,256 / 2,722Nano EV: 11,116 / 5,526 / 2,386Heritage Wagon: 11,676 / 5,822 / 2,536Parcel Van: 12,336 / 6,136 / 2,652Vela Fastback: 13,208 / 6,580 / 2,858Apex Muscle: 13,292 / 6,630 / 2,888- Minimum triangle count across all vehicle LODs: 2,386.- Maximum triangle count: 14,834.- LOD0 triangle range: 11,080-14,834.- LOD information: 3 levels per vehicle, controlled by a configured LODGroup.- Rigging: No skeletal rig. Wheels use separate steering and rolling transforms.- Animation count: 0.- Animation types: None.- Scale: 1 Unity unit = 1 metre.- Orientation: +Z forward, +Y up.- Root pivot at ground level; wheel pivots at axle centres.COMPATIBILITY- Verified with Unity 6000.5.6f1 and URP 17.5.0.- This uploaded edition uses URP.- No dependencies on other Asset Store products.- HDRP, other Unity versions and target-platform performance have not been verified.LIMITATIONS- No driving controller, Rigidbody or WheelCollider setup.- No modeled interiors, transparent glass, opening panels or damage meshes.- Light controls change material emission; real Light components must be added separately.OpenAI Codex was used through Blender MCP, Blender Python scripts and Unity Editor scripting to assist with asset creation and package preparation.The publisher supplied the original sports-car base geometry. AI-assisted work included creating nine additional vehicle models, refining geometry, creating separate wheel assemblies and brake calipers, adding underside details, generating LODs, preparing palette textures and UVs, and configuring Unity materials, prefabs, colliders, attachment points and vehicle data.Codex also assisted with the visual helper scripts, Editor tools, English documentation and validation scripts. The models were iteratively inspected and revised, including correcting attachment gaps and replacing an open-top vehicle with a closed-roof fastback.The package contains no runtime AI functionality or external AI service integration.




