900 animated pixel item icons in one collection: 116 potions, 655 ingredients and 129 alchemy props. 64x64 pixel art, each with its own 12-frame loop.A collection of 900 animated item icons in 64x64 pixel art, each with its own 12-frame loop.What is inside: 116 potions, 655 ingredients and 129 alchemy props, 900 items in all, plus a showroom scene holding all 900. One prefab per item.How it works: drop a prefab straight into a scene - no setup. One component, PixelSpriteAnimator, drives both a SpriteRenderer for world props and a UI Image for inventory icons, so the same prefab covers both roles. Options: frames per second, play on awake, loop, randomize start frame (so a shelf of items does not pulse in unison), and ignore time scale (for paused inventory screens). The script API exposes Play(), Pause(), Stop(), and PlayOnce(), plus Frames, FramesPerSecond, and CurrentFrame.Technical details: every sprite sheet is 768x64 px — twelve 64x64 frames in a row, sliced automatically on import. Frame duration is 90 ms (11.111 fps). Import settings use point filter, no compression, no mip maps, 64 pixels per unit, full rect mesh, and centre pivot. Prefabs use the default sprite material and work in Built-in, URP and 2D URP. No third-party dependencies — the demo showroom camera reads IMGUI events, so it needs neither the old Input Manager nor the Input System package. The showroom scene navigates with the wheel to scroll, Shift+wheel to scroll sideways, Ctrl+wheel to zoom, and left-drag to pan. A PDF manual ships inside the pack. Built and tested in Unity 6000.3.5f2.Is there a sprite atlas? No, deliberately. Each item is already a single texture holding all twelve frames, so one item costs one draw call and the animation never swaps a texture. An atlas on top would not cut draw calls, and Unity pulls an atlas into the build whole — a project using ten items would ship all of them. If you want atlasing for a specific selection, build one from the sheets you actually use.Sprites look black in URP? A 2D URP scene needs a light: GameObject > Light > Light 2D > Global Light 2D. The demo scenes already include one.The PixelProps folder contains the shared animation script.All 900 items are included in this single collection, organized into three themes: Potions, Ingredients and Alchemy Props. No additional asset purchases are required.900 items in three themes: Potions (116), Ingredients (655), Alchemy Props (129)Item artwork with 12-frame animation loops; 64x64 pixel art on 768x64 sheets, sliced automatically on importOne PixelSpriteAnimator component drives both SpriteRenderer (world props) and UI Image (inventory icons)Options: frames per second, play on awake, loop, randomize start frame, ignore time scaleScript API: Play, Pause, Stop, PlayOnce, plus Frames, FramesPerSecond, CurrentFrameWorks in Built-in, URP and 2D URP with no third-party dependenciesOne texture per item means one draw call, with no sprite atlas neededShowroom scene holding all 900 items and a PDF manual includedGenerative AI was used to create this package content, including the pixel-art item visuals and animations. The collection contains 900 item icons with twelve-frame loops. The Unity deliverable includes sprite sheets sliced on import, item prefabs, an animation component supporting SpriteRenderer and UI Image, a showroom scene, and PDF documentation.




