featuring 138 pistol animations across single-pistol and akimbo loadouts, with crouch variants, firing, aiming, reloading, melee, inspection, silencer attach/detach and a runtime weapon switchM1911 FPS AnimationBring responsive first-person pistol combat to your Unity project with M1911 FPS Animation by Gamma Studio.This package provides a complete first-person M1911 animation showcase designed for previewing and demonstrating firearm handling in an FPS environment. It covers two loadouts — a single pistol and a dual-wield akimbo pair — and every action is also available crouched. It includes movement animations, multiple firing variations, aim-down-sight transitions, standard and empty-magazine reloads, melee attacks, weapon inspection, silencer attach and detach, block, selection, deselection, and jump/run/walk/sprint transitions.The Unity implementation is built as a lightweight preview setup using Unity 2022.3 LTS and the Legacy Input Manager, making it simple to test, study, and modify. Everything ships pre-built: import, open the test map, press Play.Key FeaturesFirst-person M1911 animation set138 included animationsSingle-pistol and akimbo (dual-wield) loadouts, switchable at runtimeFull crouch variants for every actionMultiple firing animation variationsAim Down Sight (ADS) animation supportStandard reload and empty-magazine reload with slide-lockSilencer attach and detach animationsMelee attack animations — three single-pistol, ten akimboWeapon inspect animationsBlock poseIdle, walk, run, sprint, and jump animationsSelect and deselect animationsProcedural lean67 sound effectsSimple FPS movement controllerClean C# scripts with modular structureDesigned for animation preview and showcase purposesIncluded SystemsFPS ControllerA simple first-person controller for previewing animations in an interactive scene.Includes:WASD movementMouse lookJumpingRunningCrouching with ceiling checkProcedural lean with wall detectionGravity handlingFootstep, jump, landing, crouch and lean soundsAnimator parameter updatesM1911 ControllerHandles single-pistol animation inputs and weapon preview logic.Includes:Weapon firing with animation variationAim Down Sight (ADS) system with FOV changeStandard and empty-magazine reloadSilencer attach and detachMelee attack input and animationWeapon inspect animationBlockBasic animation variation system to prevent repetitive firing animationsAkimbo ControllerHandles dual-wield inputs with an independent magazine per hand.Includes:Left and right weapon firing on separate mouse buttonsReload that follows what was fired — left, right, or bothSilencer attach and detach for both weaponsAlternating-hand melee attacksWeapon inspect animationBlockWeapon SwitcherSwitches between the single pistol and the akimbo pair at runtime, playing holster and draw animations.Animation ListThis package includes 138 animations:Single pistol — 30AS_Pistol_ADS_Fire_01, AS_Pistol_ADS_Fire_02, AS_Pistol_ADS_Idle_01, AS_Pistol_ADS_Idle_02, AS_Pistol_ADS_Walk, AS_Pistol_BlockLoop, AS_Pistol_Deselect, AS_Pistol_FastSelect, AS_Pistol_Fire_01, AS_Pistol_Fire_02, AS_Pistol_Fire_03, AS_Pistol_Idle_01, AS_Pistol_Idle_02, AS_Pistol_Inspect_01, AS_Pistol_Inspect_02, AS_Pistol_Jump_In, AS_Pistol_Jump_Loop, AS_Pistol_Jump_Out, AS_Pistol_Melee_01, AS_Pistol_Melee_02, AS_Pistol_Melee_03, AS_Pistol_Reload_01, AS_Pistol_Reload_02, AS_Pistol_ReloadEmpty, AS_Pistol_Run, AS_Pistol_Select, AS_Pistol_Silencer_Equip, AS_Pistol_Silencer_Unequip, AS_Pistol_Sprint_01, AS_Pistol_WalkSingle pistol, crouched — 19AS_Pistol_Crouch_ADS_Fire, AS_Pistol_Crouch_ADS_Idle, AS_Pistol_Crouch_ADS_Walk, AS_Pistol_Crouch_BlockLoop, AS_Pistol_Crouch_Deselect, AS_Pistol_Crouch_FastSelect, AS_Pistol_Crouch_Fire, AS_Pistol_Crouch_Idle_01, AS_Pistol_Crouch_Idle_02, AS_Pistol_Crouch_Inspect_01, AS_Pistol_Crouch_Melee_01, AS_Pistol_Crouch_Melee_02, AS_Pistol_Crouch_Melee_03, AS_Pistol_Crouch_Reload, AS_Pistol_Crouch_ReloadEmpty, AS_Pistol_Crouch_Select, AS_Pistol_Crouch_SilencerEquip, AS_Pistol_Crouch_Silencer_Unequip, AS_Pistol_Crouch_WalkAkimbo — 35AS_Akimbo_BlockLoop, AS_Akimbo_Deselect, AS_Akimbo_FastSelect, AS_Akimbo_Idle_01, AS_Akimbo_Idle_02, AS_Akimbo_Inspect_01, AS_Akimbo_Inspect_02, AS_Akimbo_Jump_In, AS_Akimbo_Jump_Loop, AS_Akimbo_Jump_Out, AS_Akimbo_Left_Fire_01, AS_Akimbo_Left_Melee_01–05, AS_Akimbo_Pistol_Silencer_Equip, AS_Akimbo_Pistol_Silencer_Unequip, AS_Akimbo_Reload, AS_Akimbo_ReloadEmpty_01, AS_Akimbo_ReloadEmpty_02, AS_Akimbo_ReloadEmpty_Left, AS_Akimbo_ReloadEmpty_Right, AS_Akimbo_Reload_Left, AS_Akimbo_Reload_Right, AS_Akimbo_Right_Fire_01, AS_Akimbo_Right_Melee_01–05, AS_Akimbo_Run, AS_Akimbo_Select, AS_Akimbo_Sprint, AS_Akimbo_WalkAkimbo, crouched — 29AS_Akimbo_Crouch_BlockLoop, AS_Akimbo_Crouch_Deselect, AS_Akimbo_Crouch_Fast_Select, AS_Akimbo_Crouch_Idle_01, AS_Akimbo_Crouch_Idle_02, AS_Akimbo_Crouch_Inspect_01, AS_Akimbo_Crouch_Inspect_02, AS_Akimbo_Crouch_Left_Fire, AS_Akimbo_Crouch_Left_Melee_01–05, AS_Akimbo_Crouch_Pistol_Silencer_Equip, AS_Akimbo_Crouch_Pistol_Silencer_Unequip, AS_Akimbo_Crouch_Reload, AS_Akimbo_Crouch_ReloadEmpty, AS_Akimbo_Crouch_ReloadEmpty_Left, AS_Akimbo_Crouch_ReloadEmpty_Right, AS_Akimbo_Crouch_Reload_Left, AS_Akimbo_Crouch_Reload_Right, AS_Akimbo_Crouch_Right_Fire, AS_Akimbo_Crouch_Right_Melee_01–05, AS_Akimbo_Crouch_Select, AS_Akimbo_Crouch_WalkWeapon — 22AS_Pistol_Gun_Fire_01, AS_Pistol_Gun_Reload_01, AS_Pistol_Gun_Reload_02, AS_Pistol_Gun_ReloadEmpty, AS_Pistol_Gun_Empty_Pose, AS_Pistol_Gun_Inspect_01, AS_Pistol_Gun_Inspect_02, AS_Pistol_Gun_Select, AS_Pistol_Gun_Silencer_Equip, AS_Pistol_Gun_Silencer_Unequip, AS_Pistol_Gun_Zero, AS_Akimbo_Gun_Select, AS_Akimbo_Gun_Left_Inspect_01, AS_Akimbo_Gun_Left_Inspect_02, AS_Akimbo_Gun_Left_ReloadEmpty_Zero, AS_Akimbo_Gun_Right_Inspect_01, AS_Akimbo_Gun_Right_Inspect_02, AS_Akimbo_Gun_Right_Reload, AS_Akimbo_Gun_Right_ReloadEmpty, AS_Akimbo_Gun_Right_ReloadEmpty_Zero, AS_Akimbo_OneHand_Gun_Left_Reload, AS_Akimbo_OneHand_Gun_Left_ReloadEmptyMagazines — 3AS_Mags_Akimbo_Reload, AS_Mags_Akimbo_Crouch_Reload, AS_Mags_InspectImportant NotesThis package is designed primarily as an animation preview and showcase setup.It is not intended to be a complete production-ready weapon framework.The included scripts are lightweight and created to demonstrate the animations in Unity. Developers can expand or replace the controller, input, weapon, and gameplay systems depending on their project requirements.Technical detailsNumber Of Animation : 138Number Of Prefab : 1Number Of Mesh : 3Number Of Material : 10Number Of Texture : 17Number Of Audio : 67Number Of Script : 9Number Of Animation : 138Number Of Prefab : 1Number Of Mesh : 3Number Of Material : 10Number Of Texture : 17Number Of Audio : 67Number Of Script : 9




