Male Rifle Crouch Movement – Motion Capture Animation PackA complete crouched rifle set for male characters — built for stealth, cover-based and tactical shooter gameplay.This pack includes 113 motion capture animations covering relaxed crouch rifle locomotion, ADS (Aim Down Sights) crouch movement, turns, fire and reload, hit reactions, crouch / stand transitions and an aim offset. Every clip was captured on a Vicon optical motion capture system and hand-cleaned.Package contents:Crouch Rifle Locomotion- 8-directional Crouch Walk (F, FL, FR, L, R, B, BL, BR) with Start / Loop / End cycles (24)- 8-directional Crouch Jog with Start / Loop / End cycles (24)- Turn in place 90° / 180°, Left / Right (4)- Walk and Jog turn starts 90° / 180°, Left / Right (8)- Crouch Idle and Gesture (2)- Crouch to Stand and Stand to Crouch transitions (2)- Light hit reactions – Front / Back / Left / Right, the character stays in crouch (4)ADS (Aim Down Sights)- 8-directional ADS Crouch Walk with Start / Loop / End cycles (24)- ADS Idle, Single Fire (x5) and Reload (x2) (8)- ADS Crouch to Stand and Stand to Crouch transitions (2)- Aim offset – 11 poses from 90° up to 90° down and 45° left / right (11)Also included:- Male dummy character prefab, fully rigged and textured, ready to drop into your scene- AK-style rifle prefab with PBR textures (Body / Mag / Other)- Ready-to-use Animator Controller for every animation- Organized demo scene showing all 113 animations in labeled groups- Animation List (PDF) with every clip nameTechnical details:- 113 motion capture animations at 120 FPS (aim offset poses 30 FPS)- Captured on a Vicon optical motion capture system and hand-cleaned- Generic rig using the UE5 skeleton (root / pelvis / weapon_r …) — works with any character on the same skeleton- Root Motion driven (Root Node: root) — enable Apply Root Motion on the Animator to move the character through the world- All clips share a single avatar (Copy From Other Avatar), so the animation preview shows the included character- Weapon attachment ready via the weapon_r bone- Clean, consistently named clips (AS_M_Cr_Rifle_* and AS_M_Cr_ADS_Rifle_*)- Built-in Render Pipeline (materials use the Autodesk Interactive shader)Ideal for:Stealth and tactical shooters, third-person shooters, cover systems, military games and crouching AI / NPC characters.Number Of Animation : 113Number Of Animator Controller : 113Number Of Prefab : 2 (Male Character with Rifle, Rifle)Number Of Skeletal Mesh : 2Number Of Material : 5Number Of Texture : 24 (2048 x 2048)Number Of Demo Scene : 1Number Of Avatar : 1 (shared by all animations)Documentation : Animation List (PDF)Character Mesh : 73,836 vertices / 124,556 trianglesRifle Mesh : 28,287 vertices / 42,500 trianglesMotion Capture : Vicon optical motion capture system, hand-cleanedAnimation Frame Rate : 120 FPS (Aim Offset poses 30 FPS)Rig Type : Generic (UE5 Skeleton)Animation Type : Root Motion (Root Node: root) on all Walk, Jog, ADS Walk and Turn Start clips; Turn In Place rotates the root; Idle, Fire, Reload, Hit Reaction, Transition and Aim Offset clips stay in placeRender Pipeline : Built-inUnity Version : 2022.3 or newer




