Break any mesh into real physics fragments at runtime. Voronoi and Simple fracture, interior materials and a custom inspector with live preview.The fracture system is render pipeline independent: fragments use your object's own materials. The demo scene uses Built-in Standard materials, which are converted automatically to URP Lit when the package is imported into a URP project (or via Tools > Fracture Tool > Convert Demo Materials To Current Pipeline).Make any object breakable in seconds. Add the Fracture Controller component, pick a mode and your mesh splits into real, physically simulated fragments at runtime: on click, from your own scripts, or when a bullet hits it.Demo scene included:- A showroom with Voronoi and Simple fracture, a fluted marble column (4,000 triangles) and a faceted boulder.- A shooting range mini game: 60-second rounds, moving targets, physical projectiles, score and best score. It shows how to connect the tool to real gameplay in a few lines of code.- Ready-to-use prefabs: crate, rock, column and boulder.- Everything is built from Unity primitives and procedural textures. No extra packages needed.Need more? Fracture Tool Pro adds Radial, Random Planes and Grid fracture, Wood / Stone / Glass / Metal material presets, five UV correction methods and trigger and collision fractures. Pro uses the same file IDs: import it over the Free edition and your scenes keep working.Features:- Voronoi fracture: organic pieces from 3 to 200 cells, works on detailed meshes- Simple fracture: one clean horizontal cut- Interior material for the cut faces- Physics control: mass, drag, gravity scale, bounciness, friction, explosion force, fragment separation- Custom inspector with Scene view preview in Edit and Play Mode- Fragments free their generated meshes and materials when destroyed, with an auto-destroy timer- Inspector warning and one-click fix for meshes without Read/Write- Simple C# API: Fracture(), Preview(), HasFractured- Full C# source, FractureTool namespace, own assembly definitions- Render pipeline independent; demo materials auto-convert to URP- Includes EzySlice (MIT License) under its own namespaceSupported OS:All platforms supported by Unity (pure C#, no native plugins). Unity 2022.3 LTS or newer.Link to documentation:Included in the package: Assets/FractureTool/Documentation/FractureTool_Free_Documentation.pdfSupport: studiosnaxo@gmail.comAI assistance was used to refactor and optimize the original C# code, and to generate the demo scene, procedural textures and meshes, documentation and promotional images. The fracture system design and original implementation are my own work (university final project, 2025).




