Create high-quality 3D humanoid animations in Unity from text prompts. Runs 100% locally—no subscriptions, API keys, or cloud fees. Retarget in one click and export as .anim, FBX, or GLB.Turn Words into 3D Character Animation — Right Inside UnityKimonuty brings generative text-to-motion directly into your Unity editor. Simply type what you want your character to do—like "a nervous person looking around while walking slowly" or "a martial artist executing a roundhouse kick"—and Kimonuty generates a smooth, ready-to-use 3D Humanoid animation in seconds.Everything runs completely offline on your own hardware. There are no recurring monthly subscriptions, no tokens to buy, no API keys to configure, and your creative work never leaves your computer.Key FeaturesText-to-Motion Generation: Type natural English descriptions to generate full-body 3D character motions.100% Local & Private: All motion inference runs locally on your PC (supports Vulkan GPUs or standalone CPU fallback). No internet connection is needed after the initial model download.One-Click Humanoid Retargeting: Works out of the box with any Unity Humanoid character (Mixamo, Synty, standard Asset Store models, custom rigs).Instant Preview: Scrub through frames, control playback speed (0.5×, 1.0×, 1.5×), and inspect your takes from any angle with smooth 360° free orbit.Root Motion or In-Place: Easily toggle between in-place animation (for character controllers) and root motion (for cinematic travel).Multiple Export Formats:Native Unity .anim: Ready to drag into your Animator Controllers or Timeline.Character Prefab + Animator: Creates an instant, playable character prefab with an Animator Controller pre-configured.Binary FBX (.fbx): Export baked skeletal animations for use in Blender, Maya, or other game engines.glTF / GLB (.glb): Clean binary export with embedded materials and textures for web and cross-platform pipelines.Beginner-Friendly Experience: No command-line tools, Python setup, Visual C++ dependencies, or external servers required. One simple setup button handles everything.Operating System: Windows 10 or 11 (64-bit).Unity Version: Unity 6 (6000.0+) or Unity 2022.3 LTS.Processor: x64 CPU with AVX support.Memory (RAM): 16 GB minimum (32 GB recommended for fastest generation).Graphics (GPU): Vulkan-compatible GPU with modern drivers (NVIDIA, AMD, or Intel). A CPU fallback mode is included for systems without a dedicated GPU.Storage: ~20 GB free disk space (the initial local AI model weights require approximately 15 GB).Dependencies: Uses official Unity packages (com.unity.ugui, com.unity.formats.fbx). Installed automatically through Unity Package Manager.Kimonuty is a generative text-to-motion animation tool designed for the Unity Editor. Our use of AI is transparent and divided into two parts:1. Product Functionality (Generative Motion Tool):- The tool uses open-source 3D motion diffusion models to generate humanoid animation sequences (joint rotations and root displacements) from user text prompts.- All machine learning inference runs 100% locally on the user's hardware (via a local Vulkan GPU or CPU runtime). No user data or prompts are transmitted to external servers or cloud APIs.- The model weights are downloaded during the first-time setup directly from public, open-source model repositories with SHA-256 checksum verification under permissive licenses.2. Package Assets & Development:- Code & Systems: The C# editor integration, retargeting pipeline to Unity Humanoid muscles, FBX/GLB exporters, and UI/UX were architected and implemented natively for Unity (with AI coding assistance used for code refinement and test coverage).




