Viceclaw, massive crustacean brute with crushing pincers and a spiked shell. It bites and smashes with its claws. Game-ready, rigged, PBR-textured, and animated for horror, sci-fi, and dark fantasy.Viceclaw — A massive, heavily armored crustacean predator built like a living siege weapon. Its body is covered in a ridged, spiked carapace. Multiple dark eyes sit above a cluster of smaller mouthparts, and two oversized pincers dominate the front. The claws are thick, serrated, and built to crush. Thick armored legs end in hooked points that dig in for traction.Viceclaw fights up close. It lunges with a bite, launches into a jump bite, and brings both claws down in a heavy smash. The silhouette reads clearly at range, and the mass sells the impact when it lands.Use it as a boss, elite enemy, or large fauna in horror, sci-fi, or dark fantasy projects. It works as a dungeon threat, alien wildlife, or the centerpiece of an encounter without needing a reskin.The package includes a Unity prefab, URP-ready PBR material, demo scene, and animations covering idle, locomotion, bite, jump bite, claw smash, hit reactions, and death. Topology and rigging are production-ready for real-time use.Geometry: 34.47 Ktris / 17.33 K vertsRig: 58 bones — Unity Mecanim GenericMaterials: 1Textures: PBR set — Base Color, Metallic, Smoothness, Normal, OcclusionTexture size: 4096×4096UVs: Overlapping UVs: Yes (Mirrored)Animated: YesAnimations: [35] total (21 in-place + 12 root motion variations)Included files: Unity package, prefab, demo sceneUnity version: 6000.5 and upPipeline: URPRecommended platforms: PC / Mac / Linux / consolesSetup note:Model is rigged to the Mecanim Generic Rig. Material is authored for URP.Demo scene UI uses TextMesh Pro (included with Unity). If Unity prompts you to import TMP Essential Resources the first time you open the demo, accept it.




