Hookmaw is a game-ready ground ambush monster: fat gelatinous body, six hooked tentacles, and a toothed beak. Rigged, PBR-textured, and animated for horror, sci-fi, and dark fantasy.Hookmaw — a low, heavy predator that hugs the ground and waits. Six thick tentacles end in hooked claws. The body is fat, wrinkled, and gelatinous. At the center sits a large toothed beak built to clamp and tear.Hookmaw works as a crawler, ambusher, dungeon pest, alien fauna, or mid-tier enemy. Drop it into horror, sci-fi, dark fantasy, or survival projects without reskinning the concept.The package includes a Unity prefab, URP-ready PBR material, demo scene, and a full animation set covering idle, locomotion, attacks, hit reactions, and death.Built for production use: clean topology, Generic Mecanim rig, and maps that hold up in close-up shots.Geometry: 17.54 Ktris / 8.89 K vertsRig: 58 bones — Unity Mecanim GenericMaterials: 1Textures: PBR set — Base Color, Metallic, Smoothness, Normal, OcclusionTexture size: 4096×4096UVs: Overlapping UVs: Yes (Mirrored)Animated: YesAnimations: [29] total (19 in-place + 10 root motion variations)Included files: Unity package, prefab, demo sceneUnity version: 6000.5 and upPipeline: URPRecommended platforms: PC / Mac / Linux / consolesSetup note:Model is rigged to the Mecanim Generic Rig. Material is authored for URP.Demo scene UI uses TextMesh Pro (included with Unity). If Unity prompts you to import TMP Essential Resources the first time you open the demo, accept it.




