Co-op Horror Survival System – Easy Multiplayer Template
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Co-op horror framework: 4 AI creatures, 3 demo maps, lobby, text & proximity voice chat, revive, sanity, inventory, doors, power, traps, hiding spots and missions. Built on Netcode for GameObjects.Build your own co-op horror game on a working, networked foundation. Co-op Paranormal Horror & Exploration Framework gives you a complete game loop – lobby, missions, extraction and progression – built on Netcode for GameObjects with a host-authoritative design.MULTIPLAYER• Lobby with ready-up, mission and difficulty selection, text chat• LAN sessions out of the box; Unity Relay/Sessions and Vivox proximity voice integrations (require your own Unity Cloud project)• Late join, disconnect handling and host-validated player movementGAMEPLAY SYSTEMS• First-person controller with stamina, crouch, sprint and footstep noise• Health, sanity, downed state, team revive and spectating• Server-validated interaction framework: doors, keys, keypads, levers, containers• Power circuits with fuses, breakers, generators and emergency lighting• Inventory with equipment: flashlights, UV light, EMF reader, camera, spirit box and more• Networked physics props you can carry, throw and drag together• 8 traps and hazards: bear traps, tripwires, electrified water, falling crates and supernatural eventsENEMY AI• 4 creatures with distinct behaviours: Stalker, Brute, Wraith and Mimic• Vision, hearing, investigation, chase, search and hiding-spot checks• Easy to extend with your own creature classesCONTENT• 3 playable demo maps: Greyfield Market, Blackwater Foundry, Kestrel Ridge Station• Data-driven missions, objectives, loot tables and rewards• Per-player progression with currency, unlocks and loadouts• Animated investigator character, textured props and lamps, 44 recorded sound effects• Menus, HUD, settings and accessibility optionsFOR DEVELOPERS• Clean, modular C# with assembly definitions and an event bus• Content rebuilt from editor builders, so you can change everything• Package validator and automated multiplayer test tools• Full developer guide (PDF) with a step-by-step tutorial for building your own gameRequirements: Netcode for GameObjects. Online services and voice chat need your own Unity Cloud project setup.




