24 Shader Graph card effects for URP: foil, gold, dissolve, hologram, liquid, x-ray and more. No custom code, fully editable.Input System package optional. Only used by the X-Ray effect's mouse-following lens and the demo scene's click-to-inspect camera.TextMeshPro optional, demo scene only. Used solely for the effect-name label shown when inspecting a card in the demo.Does not work with UI effects need a real 3D mesh in the scene, not a Canvas element.Card FX Pack adds 24 ready to use shader effects for 3D cards in the Universal Render Pipeline: holographic foil, brushed gold, dissolve, burn, ink reveal, corruption, portals, petrify, code rain, frozen, glitch, electric border, halftone, blueprint, stained glass, retro, liquid, x-ray and more.Unity 6000.4 or newerUniversal Render Pipeline (URP) 17.4 or newerNumber of VFXs 24Shader Graph (installed with URP)Input System package only required for the X-Ray effect and the demo scene's click to inspect cameraTextMeshPro only required for the demo scene's inspect camera labelLinear color space recommendedNot compatible with the Built-in Render Pipeline or HDRPNo custom shader code every effect is a standard Shader Graph assetList of VFXs included: Foil, Gold, Shine Sweep, Rarity Glow, Space Window, Hologram, Dissolve, Burn, Ink Reveal, Corruption, Vortex, Petrify, Matrix, Frozen, Disabled, Negative, Electric Border, Glitch, Halftone, Blueprint, Stained Glass, Retro, Liquid, X-Ray, cada um com três extras opcionais (Shine, Polychrome, Float) combináveis por checkbox.I designed the concept and parameters for each of the 24 card effects, hand-edited materials directly in the Shader Graph editor, and tested and refined every effect in the demo scene. All marketing images and screenshots are original, not AI-generated. AI (Claude) was used to help create the Shader Graph effects and C# scripts in this package, from the specifications and design direction I provided, as well as to help write the package documentation.




