16 stylized low-poly 8 x 8 m mesh terrain tiles: meadows, fernwood, rocky ground and connecting dirt paths, with ground colliders and two demo scenes. URP only.Universal Render Pipeline (URP) only. Built-in Render Pipeline and HDRP are not supported. Tested with Unity 6000.6.0f1 and URP 17.6.0. The package includes its own URP vertex-colour shader and material; replacing it with the standard URP Lit shader loses the vertex colours.Build lush, stylized landscapes from sixteen detailed 8 x 8 metre terrain tiles. Nine ground variants (wildflower and stone-flower meadows, fernwood floors, rocky highlands, muddy and damp ground, a scorched camp ground and a plain meadow) mix with seven path tiles (straight, corner, crossroads, T-junction, end cap, gentle curve and an overgrown path).Every tile is a detailed mesh with grass blades, flowers, ferns, mushrooms, rocks and logs, coloured per vertex, with a separate static ground collider so characters walk on a clean surface. Ground edges line up on the 8 m grid, so tiles snap together in any layout.Two demo scenes show a labelled tile gallery and a connected 3 x 3 landscape. Includes a URP vertex-colour shader and material, full documentation with per-tile triangle counts, and the Blender source file. This is a mesh environment pack, not Unity Terrain; there are no texture maps, LODs or height variation between tiles. Screenshots show actual package content.16 prefabs (9 ground, 7 path), 8 x 8 m each; pivot at tile centre on the ground surface (base about 0.38 m below). Visual meshes 11,295 to 67,330 triangles per tile (439,482 for one of each); no LODs; Read/Write off. Separate static non-convex ground MeshCollider per tile (5,568 triangles); decoration is not individually collidable. Vertex-colour URP shader (shadow, depth and depth-normals passes) with one material; one planar UV set per mesh; no texture maps. Two demo scenes. Blender 4.3 source in a ZIP. Tested in Unity 6000.6.0f1 with URP 17.6.0. URP only; Built-in and HDRP are not supported; mobile performance has not been established. Limitations: a soft darker rim at tile edges can show a grid pattern when viewed from above; CampGround and DampBankGround are dark and contrast strongly with the meadow tiles.OpenAI Codex/ChatGPT and Anthropic Claude assisted with the Blender modelling scripts for the tiles and their vertex-colour setup, and with the export tooling, Unity import, shader, demo-scene and documentation workflow. Marketing screenshots are rendered from actual Unity package content. No runtime AI service is included.




