Showa Cafe Environment Kit - URP & Editable Blender
D-Studio 3D Assets
$21.99
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A small Showa-style Japanese cafe environment for URP, with five ready-to-use scenes, reusable furniture and props, plus editable Blender sources.Tested on Windows in Unity 6000.5.2f1 with Universal RP 17.5.0. Create an URP project first, import the package, and select the included pipeline/renderer settings as described in QUICK_START_EN. Universal RP is a Unity Package Manager dependency, not a paid Asset Store package. Built-in/HDRP and other editor versions are not verified.Create a small Showa-style Japanese cafe background with ready-to-use scenes and reusable modular components. Rearrange the included tables, counter, shelving, lighting and small cafe props to build another interior.Includes 7 reusable master assets: table, counter, shelving, pendant lamp, coffee grinder, saucer and menu. Also includes 3 reused D-Studio-owned component types: room, chair and mug. Reused types are not counted as extra masters.Five native scenes are included: Official, Layout A, Alternate Day / Gameplay Layout, Alternate Night and Asset Overview. Materials, textures, LODGroups, colliders, NavMeshData, placement anchors and scene cameras are provided. Editable Blender scene source and a separate mapped technical UV/LOD overlay are included.Tested with Unity 6000.5.2f1 and Universal RP 17.5.0. Set up URP before opening the demo scenes. Initial package resolution may require internet access.No player controller, cafe service/order system, NPC, dialogue, quest or other gameplay system is included. Gameplay Layout is a use-case name, not an optimization or FPS guarantee. Built-in, HDRP, Unreal, VRChat, Quest and other Unity versions are not supported or verified in this release.Third-party CC0 material/HDRI sources are listed in Third-Party Notices. Their original licenses remain applicable.Tested editor/pipeline: Unity 6000.5.2f1, Universal RP 17.5.0, Windows. Requires an URP project; initial dependency resolution can require internet. Other Unity versions, Built-in/HDRP, Unreal, VRChat and Quest are not verified.10 prefabs: 7 reusable masters and 3 reused component types (room/chair/mug). 5 scenes: Official, Layout A, Alternate Day / Gameplay Layout, Alternate Night, Asset Overview.LOD0 triangle counts per master: table 672; counter 13,184; shelving 5,096; pendant lamp 608; coffee grinder 3,752; saucer 448; menu 36. Minimum/maximum per master: 36 / 13,184. Two master LOD levels (LOD0/LOD1), meter-scale prefabs and simple colliders. These counts are not measured draw calls or FPS guarantees.44 native materials and 61 imported texture assets including reflection HDRI; imported texture sizes 512, 1024 and 2048 pixels. PBR base color, normal and metallic/smoothness maps; URP-compatible materials. UV-mapped meshes. No rigs or animations. NavMeshData, placement anchors and scene cameras are supplied, but no player controller/NPC/order/quest system.Editable Blender source archive includes the canonical scene and separately mapped technical UV/LOD overlay. Extract the source archive outside Assets. Third-Party Notices preserve CC0 texture/HDRI terms.OpenAI Codex assisted with geometry/export/scene-assembly scripts and documentation. Deliverables were checked in Blender and Unity, including UV, scale, LOD, colliders and buyer workflows. PBR texture and HDRI provenance from Poly Haven is included in Third-Party Notices. Marketing images are actual Unity renders.




