Eight modular fantasy axe designs with six interchangeable slots, three sizes, blade flipping, staff configurations, particle effects and runtime C# configuration.Version 1.0.1 is tested with Unity 6000.6.3f1 and Universal Render Pipeline 17.6.0. Requires URP 17.6.0, Input System 1.20.0 and Unity UI 2.6.0 from Unity Package Manager. Built-in and HDRP are not supported. Demo: Active Input Handling = Input System Package (New) or Both.A modular set of Fantasy Magic Axes. Built across 6 modular slots with 8 designs each, yielding 262144 mathematical combinations, blade flipping, and staff mode.8 unique weapon designs ready to use.6 modular slots: LeftBlade, RightBlade, Center, HandleTop, HandleBottom, Bottom.262144 mathematical combinations (possibilities calculated mathematically, not individually tested).3 sizes: Large, Medium, Small.Independent on/off toggle and flipping for each blade slot.Disabling both blades creates a modular battle staff.Individual particle effects and dedicated light sources.Clean project structure and modular prefabs.Runtime C# scripts to load, save, and change weapons.Unity event triggered when switching weapons.Documentation and demo scene included.Compatibility and Requirements:Tested with Unity 6000.6.3f1 and URP 17.6.0.Built-in Render Pipeline and HDRP are currently not supported.Requires Unity Input System 1.20 and Unity UI 2.6.No third-party asset purchases needed.Each pack sold separately.Links:https://projectmakers.de/modular-assetshttps://projectmakers.itch.io/modular-weapon-assetsAsset uses Liberation Sans under SIL Open Font License 1.1 and TMP shader resources under the Unity Companion License. See Third-Party Notices.txt in the package for details.Technical details (1.0.1):- 8 complete designs; 48 gameplay-part prefabs, 8 complete presets, 1 configurable master, and 48 auxiliary emission-surface previews: 105 prefabs in total.- 54 geometry OBJ files plus 48 auxiliary emission OBJ files.- 6,408–10,107 triangles per complete base design, excluding particle geometry. Existing geometry is preserved by the verified OBJ conversion.- Original weapon texture sources are 4096 × 4096. Default imported maximum is 2048; raise Max Size to use the original 4K resolution. Particle sheets may be smaller.- PBR albedo/base color, tangent-space normal, emission and metallic/smoothness maps with URP materials; lighting and transparent particle effects can add rendering cost.- Required Registry dependencies are declared in the package manifest: URP 17.6.0, Input System 1.20.0 and Unity UI 2.6.0.- Runtime configuration, one customer demo scene and offline setup/API documentation. No combat system, character, music or other weapon pack is included.- 143 material files and 401 external texture-source files (394 PNG, 3 TIF, 4 PSD), plus the embedded demo font atlas.- UV mapping: yes. Weapon rigging: none. Weapon animations: none; one demo animation/controller is included. LODs: none.- Demo UI: select Active Input Handling: Input System Package (New) or Both.- Documentation: README.md and Documentation/README.md; support: https://projectmakers.de/en/contactOpenAI Codex assisted with the Unity 6.6/URP update, C# configuration revisions, documentation and marketing text, verified OBJ conversion of existing mesh geometry, and adapting the Unity TextMeshPro UI SDF shader to URP. The original weapon models, textures and effects are ProjectMakers work. Existing geometry, UVs and materials were preserved during conversion. Product images and video are rendered from the actual Unity assets. Runtime configurations and final imported assets were checked in Unity.




