30 cute blocky animals, rigged and animated: Idle, Walk, Run, Jump, Trick. Prefabs, one shared material, a ready-to-use Animator and a demo scene.Made for URP (Universal Render Pipeline/Lit, one material). Built-in: set the shader of CubePets_Palette to Standard and assign the two textures. HDRP: switch it to HDRP/Lit. Step-by-step instructions are in the included documentation.Bring your game to life with 30 cute, blocky animals - from a puppy and a kitty to a kraken and a fire dragon. Every animal is a ready prefab with an Animator: drop it into your scene, set a speed and it walks.Animals: Chick, Bunny, Piglet, Puppy, Kitty, Mouse, Frog, Fox, Panda, Polar Bear, Tiger, Ice Wolf, Owl, Penguin, Swan, Koi, Shark, Whale, Kraken, Turtle, Ladybug, Bee, Scorpion, Unicorn, Croco Rex, Stone Golem, Phoenix, Mecha Bot, Celestial Kitsune, Inferno Dragon.Animations - 5 per animal- Idle, Walk and Run loops, Jump and Trick one-shots- One Animator Controller for the whole pack: "Speed" blends Idle > Walk > Run, "Jump" and "Trick" are triggers- Each animal has its own Animator Override Controller, no setup needed- In place, 30 fps. Walk 1.12 m/s, Run 2.24 m/s - move your character at the same speed and feet won't slideOptimized for mobile- 120-1,332 triangles per animal (10,416 for all 30)- One material and one 64x64 palette texture (+ emission map) for the whole pack - great for batching- Simple rigid skeletons: 5-18 bonesIncluded- 30 prefabs (1 unit = 1 meter, pivot at the feet)- 30 FBX models with sliced, uniquely named clips- URP material, Animator Controller + 30 override controllers- Demo scene with buttons to try every animation- Documentation (README)- Blender source files (.blend) in a zipVideo: https://www.youtube.com/watch?v=X5Ewe4ldchgNumber of textures: 2 (palette + emission map)Texture dimensions: 64x64Minimum polygon count: 120 trisMaximum polygon count: 1,332 tris (10,416 for all 30)Number of meshes/prefabs: 30 / 30Rigging: Yes (Generic, 5-18 bones)Animation count: 150 (5 per animal)Animation type list: Idle, Walk, Run (loops), Jump, Trick (one-shots), in placeUV mapping: Yes (each face maps to one palette color)LOD information: none (already low poly)Types of materials and texture maps: 1 URP Lit material, albedo palette + emission mapRender pipeline: URP (Built-in / HDRP: swap the shader, steps in README)Demo scene and documentation includedThe models, their animations and the Unity setup (prefabs, Animator controllers, demo scene) were built procedurally by scripts written with the help of an AI assistant. No AI image, 3D-mesh or texture generators were used: every animal is made of plain boxes placed by code. The publisher directed the design and reviewed every animal.




