Two detailed, unbranded exterior rifle assets with PBR materials, three LOD levels, ready-to-use prefabs, colliders, and two demo scenes.Built-in Render Pipeline materials using the Standard shader. Tested in Unity 6000.0.47f1. URP and HDRP materials are not included; conversion is required. Includes two ready-to-open demo scenes.Realistic Military Rifle Pack includes two original, unbranded exterior rifle models for first-person, third-person, survival, and military-themed games.The Service Rifle uses dark polymer furniture and a long service-length profile. The Stamped Rifle combines a stamped-metal body with worn wood furniture. Both models include separate exterior controls and magazines, metric scale, UVs, PBR texture maps, and optimized LOD versions.Hero prefabs support close inspection and first-person presentation. WorldLOD prefabs use three-level LOD Groups for normal gameplay distances. Two demonstration scenes show the assets and compare their detail levels.Animations, audio, particle effects, scripts, and functional firing systems are not included. No external package dependencies are required.Unique assets: 2 exterior rifle models. FBX models: 6. Prefabs: 4. Demonstration scenes: 2.LODs: 3 per asset (Hero/LOD0, LOD1, LOD2). Service Rifle triangles: 144,110 / 69,163 / 28,813. Stamped Rifle triangles: 79,262 / 38,032 / 15,844. Average triangles: 111,686 / 53,598 / 22,329.Mesh parts: Service Rifle 11; Stamped Rifle 16. UV mapping: Yes. Texture maps per asset: Base Color (4096 x 4096), Normal (4096 x 4096), packed Metallic/Smoothness (2048 x 2048). Format: PNG. Materials: 3 total.Scale: 1 Unity unit = 1 meter. Colliders: included on prefabs. Rigging: No. Animations: Not included. Render pipeline: Built-in. External dependencies: None.The exterior 3D models and textures in this package were created and refined with assistance from OpenAI Codex. AI assistance was used for procedural Blender scripting, exterior geometry generation and revision, topology cleanup, LOD generation, texture-map preparation, Unity prefab and demo-scene setup, and validation. The publisher directed and reviewed the proportions, exterior details, materials, hierarchy, naming, and final Unity setup. The package contains no AI runtime, model, API connection, or AI-dependent feature.




