Six pixel fonts for game UI, titles, HUDs, dialogue, icons and horror screens: Lanternbit, Bannerstone, Pocketpip, Quillstead, Hudsmith Icons and Hexdrip, imported for crisp UI Text.Hudsmith Pixel Fonts bundles six pixel fonts as TTF files, imported for sharp legacy UI Text in Unity, with a demo scene.Created by wookdev using AI tools. Every glyph sits on a strict pixel grid, and the TTF outlines are generated from those bitmaps by a script.Lanternbit (Regular, Bold): 5x7 game UI text on a 10 px line, 560 glyphs per style (Latin-1, Latin Extended-A, Romanian, Greek, Cyrillic, arrows and game icons; tabular digits).Bannerstone: heavy title font on a 16 px line, lowercase drawn as small capitals, 450 glyphs, Latin and Cyrillic.Pocketpip: tiny 3x5 HUD font on a 9 px line for numbers, labels and counts, 431 glyphs, Latin, Cyrillic and HUD icons.Quillstead (Regular, Italic): bookish serif for dialogue and quest text on a 12 px line, 442 glyphs per style, Latin and Cyrillic.Hudsmith Icons: 169 10x10 game icons as a font on a 12 px line; type them with keyboard shortcuts (H = heart, C = coin, A = A button ...), Private Use code points or real Unicode symbols.Hexdrip: dripping horror title font on an 18 px line with 26 Halloween symbols, 465 glyphs, Latin and Cyrillic.Good to know: no CJK (Korean, Japanese, Chinese), Arabic, Hebrew or emoji, and no kerning pairs. Hudsmith Icons letters and digits are icon shortcuts, so use it in its own Text component next to your text. Fonts are sharp at whole multiples of their line size on a whole-number canvas scale. Only TTF files are included. TextMeshPro raster font assets are explained in the README but were not tried for this package.8 TTF files (6 font families), pixel basedImported as Dynamic fonts, Rendering Mode = Hinted Raster (no anti-aliasing), font size set to each font's pixel sizeSharp sizes: Lanternbit 10/20/30, Bannerstone 16/32, Pocketpip 9/18/27, Quillstead and Hudsmith Icons 12/24/36, Hexdrip 18/36/54Cheat sheets for the icon font and the Halloween symbols, plus mapping JSON (icon name to key and code point)Script: HudsmithIntegerScale (whole-number canvas scale; own namespace and assembly definition)Demo scene: HudsmithPixelFonts_Demo.unity (every font at native size and 2x, multilingual lines, icons next to text)Requires the Unity UI package (com.unity.ugui, included in the default 2D and 3D templates); uses legacy UI TextBuilt with Unity 2022.3.62f3 LTS, tested in the Built-in render pipelineFonts: wookdev used AI tools (Claude by Anthropic) to design every glyph as a pixel bitmap in code; a script built the TTF outlines from those bitmaps and checked each glyph pixel by pixel with FreeType. No image-generation (diffusion) model was used. Code: the C# component, the demo scene builder and the import settings script were also made with Claude. The .unitypackage was imported into a fresh Unity 2022.3 project and its demo scene rendered before upload.




