Male character ready for gamesPackage setup in Unity 6.6 URPDear my friends,After a period of experiencing the default physics simulation tools and various free tools, I have realized that the physics simulation needs improvement to provide a better experience for users. For this reason, I have decided to use Magica Cloth 2.If you do not use Magica Cloth 2, you can still utilize the character; however, you will need to set up the physics simulation for the cloth and hair using your own tools.Please note that to activate the physics simulation for the character, you will need Magica Cloth 2. Kindly follow the instructions below to proceed with the activation:Active Magica Cloth 2 on characters---------------------------------------------------------------------------------Character overview:As the vanguard of the frontier tribal alliance, the Wildland Vanguard possesses lightning-fast speed and the acute instincts of a nocturnal predator. Her triumphant exploits are proudly etched onto her skin through traditional tribal markings, symbolizing the divine protection of the forest spirits. With a lethal combination of primitive yet deadly ranged weaponry and extraordinary survival instincts, she remains a persistent thorn in the side of any trespasser daring to set foot in her uncharted territory.---------------------------------------------------------------------------------HOW TO USE:DawnShader UpdateShader update for all Dawn character packages. Move your older packages to URP with a new set of optimized Shader Graph shaders, and keep your materials, textures and settings.Why URP?My packages are now set up for URP to meet the needs of most users, and Unity has announced that HDRP will no longer be developed in Unity 7. Future packages will support URP only.What’s insideDawnShaderSG_V2: the new URP Shader Graph shaders (renamed with the _V2 suffix, with the same property names so your existing materials keep working).DawnShader_SG: the legacy HDRP Shader Graph shaders, for HDRP projects.QP Support Tool (Window > QuangPhan > QP Support Tool), an editor tool that includes:Shader Swap: switch every material from an old shader to its new version, with one-click revert. Material Reset: reset materials back to their shader defaults. Clean BUILTIN: remove leftover _BUILTIN_* properties that cause import warnings. GUID: generate new GUIDs for your own folders and assets.HDRP usersYou can still use my packages with HDRP by applying the Shader Graph shaders in DawnShader_SG, included in this update package.URP usersOlder packages that were set up for HDRP can be updated and fully converted to URP with the new shaders (DawnShaderSG_V2).Import this package into your project.Open Window > QuangPhan > QP Support Tool.In Shader Swap, choose the folder with the old shaders (A) and the folder with the new shaders (B), then click Scan.Click Swap to change all materials to the new shaders. Textures and values are kept.If something looks wrong, click Revert last swap.After switching render pipelines, you may need to readjust lighting, environment and material settings (especially skin) for the best result.Free updatesAll owners of my packages can update the shaders for free. Please log in to the Asset Store account that owns the package to claim the update.NotesRequires Unity [version] and Shader Graph (Window > Package Manager > Shader Graph) if you want to edit the shaders.Back up or commit your project before swapping many materials.Some values may need a quick check after the swap if a shader changed how a value works (for example Roughness vs Smoothness).Feel free to learn more about characters and make a questions on my [My Discord]---------------------------------------------------------------------------------All character body parts are modular so you can mix with my other N5 characters same gender but make sure you have scripts to mix characters, this package not included mixing character scripts.Props physic on character clothes setup physic ready with demo script of Dynamic BoneThis character has over 78 Blendshapes/Morphs (52 blendshapes for Unity Face Capture and 23 blendshapes for Phenomes, 03 Elve Ear Blendshapes), 02 hair styles can use for both male and female characters78 Blendshapes/Morphs (52 blendshapes for Unity Face Capture and 23 blendshapes for Phenomes, 03 elve ear blenshapes)Male and Female character rigged with same skeleton (UE5 Manny simple skeleton with 02 extra bones clavicle_pec_r and clavicle_pec_l)Male and Female head same scale so you can share Hair/HatBlending/Mixing color/textures on MaterialsMakeup Face/Hair/Eyes/LipsCloth and Jiggle physic setup readyNumber of textures: 89Texture dimensions: 2048 -4096Polygon count of [Model Name]: 70k -150kMinimum polygon count: 70kMaximum polygon count: 150kNumber of meshes/prefabs: ~6Rigging: YesAnimation count: 31 animations for flying character and wingsAnimation type listUV mapping: YesLOD information (count, number of levels): NoTypes of materials and texture maps (e.g., PBR): PBR




