40 warm bakery and café icons for menus and inventories, with transparent PNGs, an organized Unity catalogue and an editable order-screen sample.Tested: Unity 6000.3.25f1, UGUI 2.0.0, Built-in, Windows at 1600 x 900. Requires UGUI and Input Manager (Old) or Both. Add both sample scenes to the active build profile for navigation. No Asset Store package dependencies. URP, HDRP, mobile and portrait are untested; no performance claim.Build a welcoming café menu, recipe panel or inventory with a consistent family of softly shaded item illustrations. Morning Service includes 40 distinct designs: 16 ingredients, 14 baked goods, 6 drinks and 4 kitchen tools. Each item is supplied as a standalone 512 × 512 PNG with real transparency and a configured Unity Sprite.Two editable Unity samples show the artwork in use. The catalogue provides four category filters, icon-grid sizing at 64, 96 and 128 design-space pixels, and a selected-item preview fixed at 192 design-space pixels. Its light/dark toggle changes the outer canvas; the cream cards and panels stay cream. The café order screen includes six illustrative menu combinations, ingredient previews and Add, Remove, Serve and Reset actions. Catalogue data and menu examples can be edited without modifying the PNGs.Three supporting raster UI elements provide the samples' cream panel, teal primary button and selected-card trim. They are separate from the 40 item designs. Labels are editable Unity UI text.The illustrations are static raster artwork with shaped volume and painted lighting. The order screen is an integration example, not a complete café game, production recipe engine, economy, save system or cooking guide. Animation frames, vector files, layered painting files and 3D models are not included. The separate Morning Service café model kit is not required.The samples use Unity UI (UGUI) and StandaloneInputModule. Set Active Input Handling to Input Manager (Old) or Both, and include both shipped scenes in the active build profile for scene-to-scene navigation. Tested in Unity 6000.3.25f1 with UGUI 2.0.0 under the Built-in Render Pipeline at 1600 × 900 on desktop. URP, HDRP, other aspect ratios, mobile/touch/portrait targets and production performance have not been tested.The two all-item overview sheets are composed from the included PNG artwork; the catalogue and café-order screenshots and the marketing key images are rendered in Unity.- 40 unique item designs: 16 ingredients, 14 baked goods, 6 drinks and 4 tools.- 40 standalone 512 × 512 RGBA PNGs with real transparent alpha.- 3 supporting UI PNG crops: cream panel 410 × 394, primary button 376 × 100, selected-card trim 384 × 382. Their Unity Sprite borders are configured for nine-slicing.- 2 editable UGUI scenes: 01_IconCatalogue-v15 and 02_CafeOrders-v15.- 9 editable runtime C# files, a catalogue ScriptableObject and JSON item metadata, stable item IDs and six illustrative menu samples.- Item import defaults: Single Sprite, centre pivot, 100 pixels per unit, sRGB, source alpha, Alpha Is Transparency, clamp, bilinear, no mipmaps, uncompressed, Read/Write disabled.- Catalogue grid controls use 64/96/128 design-space sizes; the selected-item preview remains 192 design-space pixels and scales with the Canvas.- Light/dark changes the outer canvas; cream cards and panels stay cream.- Unity 6000.3.25f1, UGUI 2.0.0, Built-in Render Pipeline: clean import and Windows Standalone demo checks at 1600 × 900. No URP/HDRP/mobile/portrait compatibility or performance claim.- Requires UGUI. The samples use StandaloneInputModule: Active Input Handling must be Input Manager (Old) or Both. Add both sample scenes to the active build profile for cross-navigation.- Static PNG illustrations; no animation clips, vector files or editable layered painting source. Each composite illustration is one item design.- T03 is displayed as Pouring jug. The retained provenance filename is measuring-jug-v01.png; the icon has no measurement graduations or measuring feature.- No executable, external SDK, paid dependency or pipeline-specific shader is included.The 40 item illustrations and three supporting UI elements were generated with OpenAI ChatGPT image generation in the Agent Assets project. Separate originals were preserved. AI-assisted Python tools checked dimensions and alpha and prepared proportionally resized sprites and exact pixel crops for the UI. Defective generations were rejected and regenerated. Artwork was inspected on light and dark backgrounds and at 64, 96 and 128 pixels by an independent reviewing agent. The Unity C# examples, catalogue data and scene setup were produced with AI assistance. The illustrations are AI-generated artwork, not hand-painted assets.




