One shader: gradient, sun disc, haze and animated cel-shaded clouds. No textures, no cubemaps.A stylized procedural sky horizon-to-zenith gradient, sun disc with glow, haze above the ground and animated cel-shaded clouds. No textures and no cubemaps.What it doesdraws five cloud patterns: billowing, feathered streaks, round puffs, diagonal bands and connected cottonflattens the clouds into steps with posterization bands, from one step up to eightmoves the cloud edge smoothly on the coverage slider while the edge itself stays hardreshapes the clouds as they drift - stretch, swirl and wind speed sit on separate slidersaims the sun by hand or takes the direction from a DirectionalLight3Dfeeds ambient light and reflections, so the scene below picks up the colour of the skygrades itself in the material: exposure, contrast, saturation, lift, gamma and gainWhat is insidethe sky shader2 preset materials: clear daylight and warm duska demo scene with ground, light and a few shapes2 demo scripts: orbit camera and preset switchREADME and documentationTechnicalForward+ renderer, also runs on Mobile; Compatibility has not been testedno textures - everything is procedural, so the clouds drift and change shape with no baked animation38 settings on the material in six inspector groups: 23 sliders, 12 colour fields, 2 toggles and the sun direction




