High-quality stylized bloom with beautifully soft glow, lens effects and anti-flicker filtering. Shape your look with intuitive controls and flexible performance scaling - a fresh take on bloom.Requirements:- Unity 6.3 or newer- Universal Render Pipeline- Render Graph- Shader GraphEasyGlow - a fresh take on stylized bloom for Unity URP.From soft, atmospheric highlights to vivid neon and glowing fantasy props, EasyGlow helps you give your scenes a distinctive look. Create smooth, spreading halos, shape the intensity, and add lens character - all directly in the Inspector.Built for URP’s Render Graph, EasyGlow fits into your Volume workflow or lets you configure the effect globally through its Renderer Feature.Beautifully soft bloom. Smooth filtering creates gentle transitions and broad halos, bringing character to bright materials and emissive details.A consistent look across resolutions. Automatic resolution handling helps maintain your chosen glow spread as rendering resolution changes, with aspect-aware sizing.Performance that fits your project. Choose from three bloom resolutions, Standard or Smooth filtering, and optional stronger Anti Flicker filtering to balance appearance and rendering cost.Shape your glow. Adjust intensity, threshold, spread and anamorphic stretching to suit your art direction.Add lens character. Layer in dirt and diffraction with four included textures or your own.Start with a finished example. Explore Gallery, Corridor and Selective Playground, with materials and Volume profiles ready to study and adjust.A compact inspector, descriptive tooltips and a quick setup guide make it easy to find your look.Requirements: Unity 6.3 or newerPipeline: URP + Render Graph + Shader GraphInstall: On your URP Renderer Asset add the EasyGlow Renderer FeatureConfiguration: Volume Profile or global Renderer Feature settings.Resolution: Quarter, Half and Two-Thirds.Filtering: Standard uses 4-tap downsampling; Smooth uses weighted 13-tap downsampling. Both use 9-tap tent upsampling.Anti Flicker: Basic or Karis (Strong), a spatial filter that reduces isolated bright highlights.Lens: Independently adjustable dirt and diffraction; two textures included for each.Examples Included: Three example scenes, demonstration meshes and materials, Volume profiles, editable Shader Graph, C# and shader source, and documentation.Platform validation: Mobile, XR, Pc, Consoles




