ChromaStage: TEV-Style Combiner Shading
NigthVeli_Studio
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Recreate early-2000s console visuals in Unity 6 URP. ChromaStage emulates GameCube TEV with 2-stage combiner, parallax, emission, and toggleable Stage 1 additive tint for retro magic auras.This package is exclusively built for the Universal Render Pipeline (URP). It is not compatible with the Built-in Render Pipeline or the High Definition Render Pipeline (HDRP). The shader relies on URP-specific HLSL libraries and a custom Shader Graph/HLSL structure. Developed and tested in Unity 6.Bring the iconic, stylized look of the 6th generation of consoles to your Unity project.The ChromaStage: TEV-Style Combiner Shader is a custom, lightweight shader designed to replicate the fixed-function graphics pipeline of the GameCube. Instead of relying on expensive, modern physically based rendering (PBR) calculations, this shader uses authentic TEV-style color blending math. This makes it incredibly performant while producing that signature retro aesthetic.Key Features:2-Stage TEV Blending: Stage 0 handles the base texture and lighting math. Stage 1 is fully toggleable and performs an additive color blend (PREV + KONST0), allowing you to inject constant colors for magical glows, energy effects, or unified environment tints.Retro Specular System: Features a dedicated Specular Mask slot and adjustable Shininess slider to create sharp, stylized glints on metal and plastic.Parallax Height Mapping: Add fake 3D depth to your surfaces without the heavy performance cost of Parallax Occlusion Mapping (POM). Perfect for retro brick walls and rocky surfaces.Emission Mapping: Create glowing neon signs, magic projectiles, and sci-fi energy cores with the dedicated emission map and intensity slider.Lighting Constants: Built-in controls for Shininess, Ambient Boost, and Stage 1 toggles.Unity 6 & URP Optimized: Built specifically for the Universal Render Pipeline in Unity 6, ensuring modern performance and compatibility.Perfect For:Retro PS1/GameCube-style gamesLow-poly stylized projectsDevelopers looking for high performance on mobile or lower-end PCsCreating magical/energy effects using the additive Stage 1 tintPackage Contents:Custom TEV Shader (.shader)Custom C# Material Inspector GUI3 Complete Demo Scenes showcasing the shader on primitives, characters, and environments.Third-Party Assets Disclaimer:This asset uses demo models and textures under the Creative Commons CC0 license; see the ThirdPartyCREDITS.txt file in the package for details.Render Pipeline: Built exclusively for the Universal Render Pipeline (URP) in Unity 6.2-Stage TEV Combiner: Emulates the GameCube's Texture Environment unit. Stage 0 handles base texture and lighting math, while Stage 1 is a toggleable additive color blender.Stage 1 Additive Tinting: Enable Stage 1 to blend PREV + KONST0 (previous result + constant color). Perfect for creating magical auras, energy effects, or unified environment tints in a single pass.Retro Specular System: Dedicated Specular Mask slot paired with an adjustable Shininess slider for sharp, stylized light glints on metal and plastic surfaces.Parallax Height Mapping: Built-in Height Map slot that provides fake 3D depth on surfaces without the heavy performance cost of Parallax Occlusion Mapping (POM).Emission Support: Dedicated Emission Map slot with an adjustable Intensity slider for creating glowing neon signs, magic projectiles, and sci-fi elements.Lighting Constants: Built-in controls for Shininess and Ambient Boost to fine-tune the stylized look.Custom C# GUI: A clean, custom Material Inspector designed to make configuring TEV stages and properties intuitive.Demo Scenes Included: 3 fully built showcase scenes (Feature Breakdown, Character Showcase, and Retro Environment) demonstrating the shader on various assets.




