Diesel Multiple Unit (DMU) Train - S8 Commuter Pack
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Mobile-optimized 3-car Diesel Multiple Unit (DMU) train set. Features 3 LODs, full PBR textures, pre-configured LODGroups, and ready-to-use URP prefabs.The package ships with pre-configured, ready-to-use materials for the Universal Render Pipeline (URP/Lit).A complete 3-car Diesel Multiple Unit (DMU) commuter train set engineered for mobile games, desktop simulators, and real-time architectural visualization. Includes 3 standalone coupled vehicle types—a Driving Power Car, an Intermediate Trailer Coach, and a Driving Trailer—with 3 pre-configured LOD levels (LOD0, LOD1, LOD2) for maximum performance out of the box.━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━✦ KEY HIGHLIGHTS━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━✔ 3 Full Vehicle Types: Driving Power Car, Trailer Coach, Driving Trailer.✔ Automatic LODGroups: Pre-configured LODGroup components on all prefabs—zero manual LOD setup required.✔ Mobile & VR Optimized: Efficient polycounts with aggressive LOD2 reduction for smooth mobile framerates.✔ Full PBR Material Sets: 2048x2048 textures (Albedo, Normal, Metallic/Smoothness, Ambient Occlusion, Emission).✔ Animation-Ready Pivots: Unbaked, named pivot hierarchy for 8 rotating wheels, 2 steering bogies, sliding passenger doors, wipers, and couplers.✔ Universal Render Pipeline (URP): Ships with pre-wired URP/Lit materials (easily convertible to Built-in and HDRP).✔ Customizable Decal Atlas: 1024x1024 transparent decal sheet for editable class and fleet running numbers.✔ Ready-to-Use Demo Scene: Fully assembled, coupled 3-car train consist with lighting and camera setup.✔ Offline Documentation: Includes comprehensive PDF and RTF user manual with coordinate specifications.━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━✦ VEHICLE SPECIFICATIONS & TRIANGLE COUNTS━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━• Driving Power Car: - LOD0: 63,944 tris - LOD1: 31,624 tris - LOD2: 12,596 tris• Intermediate Trailer Coach: - LOD0: 39,492 tris - LOD1: 21,396 tris - LOD2: 8,460 tris• Driving Trailer: - LOD0: 47,324 tris - LOD1: 24,524 tris - LOD2: 9,480 tris• Complete 3-Car Consist: - LOD0: 150,760 tris | LOD1: 77,544 tris | LOD2: 30,536 tris• Dimensions & Scaling: - Length: 19.81 m per vehicle body - Width: 2.92 m - Real-world metric scale (1 unit = 1 metre, Y-up, rail-level origin) - Standardized coupler distance: 21.30 m between vehicle centers━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━✦ MODULAR ANIMATION PIVOTS━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━Each vehicle features dedicated pivot parent transforms ready for your own vehicle controller, Timeline, or Animator:- Wheels: 8 independently parented wheels (rotate around local X-axis, radius: 0.493 m).- Bogies: Front and rear bogie pivots (rotate around local Y-axis for curved track navigation).- Passenger Doors: Independent sliding door assemblies ready for local Z-axis translation.- Couplers & Wipers: Individual named transforms.━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━✦ RENDER PIPELINE COMPATIBILITY━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━- Universal Render Pipeline (URP): Default, ready on import.- Built-in Render Pipeline: Supported (switch material shader to Standard and re-link textures).- High Definition Render Pipeline (HDRP): Supported via Unity's Material Converter.━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━✦ WHAT'S NOT INCLUDED━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━- Train physics / rail movement scripts (designed to integrate into your existing railway or vehicle system).- Environment assets or tracks beyond the placeholder demo ground plane.━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━✦ SUPPORT & QUESTIONS━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━Have questions or need assistance? Contact us via our publisher support page on the Unity Asset Store.TECHNICAL DETAILS:• Number of Vehicles: 3 standalone coupled rail vehicles - S8 Driving Power Car (with cab, headlights & engine compartment) - S8 Intermediate Trailer Coach (passenger coach) - S8 Driving Trailer (rear cab with tail markers & buffers)• Triangle Counts (LOD0 / LOD1 / LOD2): - Driving Power Car: 63,944 / 31,624 / 12,596 triangles - Trailer Coach: 39,492 / 21,396 / 8,460 triangles - Driving Trailer: 47,324 / 24,524 / 9,480 triangles - Complete 3-Car Formation: 150,760 (LOD0) / 77,544 (LOD1) / 30,536 (LOD2)• Level of Detail (LOD): - Yes: 3 levels per vehicle (LOD0, LOD1, LOD2) - Pre-configured into Unity LODGroup components on all prefabs• Number of Prefabs: 3 ready-to-use vehicle prefabs + 1 coupled formation demo• Number of Materials: - 5 material types per vehicle (15 materials total in package) - Materials: Body Painted Metal (PBR), Window Glass, Decals, Headlight Emissive, Tail Marker Emissive• Texture Specifications: - Texture Resolutions: 2048x2048 (Body PBR maps), 1024x1024 (Decal Atlas) - Texture Formats: PNG (True Color / Linear for data maps) - Map Types Included: - BaseColor (Albedo) - Normal (Tangent-space normal map) - MetallicSmoothness (Combined: Red = Metallic, Alpha = Smoothness) - Ambient Occlusion (Cavity / contact shading) - Emission (Lamps & markers) - Decal Atlas (Transparent PNG with editable alpha)• Scale & Coordinate Standards: - Real-world Metric scale (1 unit = 1 metre) - Orientation: Y-up, Positive Z-forward - Pivot Origin: Vehicle center at rail head level (Y = 0) - Dimensions per vehicle: Length 19.812 m, Width 2.920 m - Coupler Spacing: Standardized 21.30 m between vehicle origins (Sockets at Y = 1.13 m, Z = ±10.65 m)• Rigging & Animation: - Animated: No (No baked clips or rigs included) - Hierarchical Animation Pivots: Yes (Clean named parent transforms ready for scripting / Timeline) - 8 Independently parented wheels per car (Local X-axis rotation, radius 0.493 m) - 2 Steering bogies per car (Local Y-axis pivot for curved tracks, centers at Z = ±6.60 m) - Sliding passenger doors (Local Z-axis travel) - Wipers and couplers• UV Mapping: - Non-overlapping atlas layout for body components - Separate transparent decal overlay for custom numbers and insignia• Supported Render Pipelines: - Universal Render Pipeline (URP): Default (Pre-configured URP/Lit materials) - Built-in Render Pipeline: Supported (Requires standard shader reassignment) - High Definition Render Pipeline (HDRP): Supported (Via Unity Render Pipeline Material Converter)• Documentation: - Yes: Included offline user manual in both PDF (Documentation.pdf) and RTF (Documentation.rtf) formats with technical coordinate reference.




