Five free low-poly alley props with a muted teal/gray palette: pallet, hand truck, hose reel, folding signboard and shoe rack. Includes URP prefabs and a demo scene.URP only. Tested using Unity 6000.6.5f1 with Universal Render Pipeline 17.6.0 on Windows. Create or use a URP project before importing. Built-in and HDRP materials are not included. No other Asset Store products are required.Add five everyday details to an alley, courtyard, shop entrance or utility corner. This free companion uses the muted teal/gray palette and metre scale of the Old Alley Props series.Included: wooden pallet, hand truck, garden hose reel, folding signboard with blank panels, and an empty entryway shoe rack. These five models are distinct from the 48-model pack; this package works independently.Place the supplied prefabs in a Unity URP scene. Materials, PNG base-colour textures and approximate box colliders are assigned. A placement demo, offline setup notes and editable Blender source files are included. No paid asset or external service is required.Requires a Unity Universal Render Pipeline project. Tested with Unity 6000.6.5f1 / URP 17.6.0 on Windows, including standalone rendering and physics and importing an exported package into a second empty project.Static props only. No rigs, animations, gameplay scripts or LODs. Solid box colliders fill shelf gaps, pallet slots and other openings; adjust them when gameplay needs precise interiors. Baked lighting, mobile platforms, other Unity versions, Built-in and HDRP remain untested. Studio background in Blender preview images is not an included environment asset.No third-party stock models or external image textures are redistributed; see Third-Party Notices.txt. Unity Asset Store copies use the applicable Standard Asset Store EULA.5 unique FBX meshes; 5 placement prefabs; 1 demo scene.Triangles: wooden pallet 1,160; hand truck 1,264; hose reel 3,628; folding signboard 628; entryway shoe rack 1,680. Total 8,360; minimum 628; maximum 3,628.8 PNG base-colour textures, 512 x 512 each. URP Lit materials use scalar metallic/smoothness values. No separate normal, metallic, roughness or AO maps.UV0 and UV1 provided. Metre scale; bottom-centred placement roots. Simple solid box colliders per prefab.Rigging: no. Animations: 0. LODs: none. No custom runtime scripts.Render pipeline: URP. Tested Unity 6000.6.5f1 / com.unity.render-pipelines.universal 17.6.0. Built-in/HDRP materials not supplied.Blender 5.2.2 source files provided in Blender_source.zip with packed textures.Limitations: colliders fill openings; baked lighting/mobile/other versions untested.Codex assisted Blender Python geometry, procedural PNG texture creation, documentation and test scripts. Output was fitted to the existing muted teal/gray palette and metre scale, joined into five static mesh objects, given packed UVs, exported to FBX, and configured as Unity URP materials and prefabs with approximate box colliders. Actual model renders were reviewed and Blender reimport, Unity import, standalone rendering/physics and fresh-project package import were checked. No scanned or third-party stock mesh or external image textures were used. The test scripts are not included in the customer package.




