Garbage Truck (Rigged & Animated: Rear Loader, Cart Tipper, Tilt Cab)
Exaro Studio
$32.99
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A cab-forward municipal rear-loader garbage truck whose working parts all move: doors, tilt cab, steering, rolling wheels, a tailgate that swings up on hydraulic cylinders, a packer blade and a cart.A game-ready city refuse truck, 9.8 m long: a cab-forward tilt cab pressed from radiused sheet, a 5.2 m refuse body with stiffeners and a red-and-white reflective stripe, and a rear-loader tailgate with its hopper, compactor and cart tipper. Lift the tailgate and the body is hollow inside, with the ejector panel parked at the front.The paint is recolourable: a finish mask lets any engine tint the coat any colour while trim, chrome, glass and decals stay as they are. Condition maps add wear from photographed surfaces baked onto the UVs (rust, road grime, bare steel showing through chips), with ready-made Used, Dirty, Old and Neglected colour maps for the FBX and GLB.The chassis is a steering front axle and tandem dual rear axles on stacked leaf springs, with a chrome diesel tank, a DEF tank, an exhaust stack, air tanks and riding steps on brackets. The tyres have block tread and printed sidewall lettering.The cab is built for first-person driving: suspension seats in fabric with unbuckled belts, a dashboard with lit gauges and a shift pad, a steering wheel, pedals, door trim, an overhead console and a headliner, seen through see-through glass.The mechanisms work the way a real rear loader's do. Refuse goes over the loading sill into a curved hopper well; the compactor is a slide panel running in the tailgate's tracks on two pack cylinders, with a sweep panel hinged at its foot. The Pack clip runs the real cycle: the sweep opens, the slide lowers it into the hopper, the sweep curls through the well, and the slide carries the load up and forward into the body. Unload unlocks the tailgate's hydraulic hooks, swings the tailgate up 80 degrees on its two lift cylinders, drives the ejector panel to the rear on a four-stage telescopic ram, retracts it, lowers the tailgate and locks it. The cart tipper grips the bin, lifts it 135 degrees into the hopper and the lid falls open. The hydraulics are all there: a PTO pump on the transmission, an oil tank on the frame, a valve bank, and lines to every cylinder, crossing onto the tailgate through a rotary union on its hinge. The cab tilts forward on hinge arms at the front of the frame.Rigged on 31 bones, so you can drive any part yourself. Clips: Drive (loops: one wheel turn per second), SteerLeft, SteerRight, DoorOpen_L, DoorClose_L, DoorOpen_R, DoorClose_R, CabTiltForward, CabTiltBack, TailgateRaise, TailgateLower, EjectorPush, EjectorReturn, Unload, Pack (loops), CartGrab, CartTip, CartRelease, CartRollIn and CartRollOut. The truck's clips never move the bin; CartRollIn and CartRollOut wheel it to and from the tipper.You get:• One skeletal mesh, rigged on 31 bones: 200,022 triangles, 102,680 vertices, real-world scale (336 x 1087.9 x 411 cm)• 20 animations, in place (listed below)• Unreal Engine 5.8 project: SK_GarbageTruck; 20 animation sequences (AS_); Blueprint BP_GarbageTruck with events Drive, SteerLeft, SteerRight, OpenDriverDoor, CloseDriverDoor, OpenPassengerDoor, ClosePassengerDoor, TiltCabForward, TiltCabBack, RaiseTailgate, LowerTailgate, EjectorPush, EjectorReturn, Unload, Pack, GrabCart, TipCart, ReleaseCart, RollCartIn, RollCartOut, Interact; physics asset PHYS_GarbageTruck; 3 materials and 41 material instances; 17 textures (4096 x 4096, 2048 x 2048); overview map L_GarbageTruck_Overview showing every asset• Unity 6+ package (.unitypackage): 1 prefab, the ExaroMechanism script to play the clips, 41 Standard-shader materials, 20 textures (4096 x 4096, 2048 x 2048) and a demo scene• FBX: the mesh plus one FBX per animation, with 17 baked PBR textures (4096 x 4096, 2048 x 2048)• GLB (glTF 2.0) with every animation embedded and its textures packedAnimations:• Drive: Spins all six wheels at one wheel turn per second. Loops; move the actor yourself (1.0 s, loops)• SteerLeft: Turns the front wheels for a left turn (0.8 s)• SteerRight: Turns the front wheels for a right turn (0.8 s)• DoorOpen_L: Swings the driver's door open (1.2 s)• DoorClose_L: Closes the driver's door (0.9 s)• DoorOpen_R: Swings the passenger door open (1.2 s)• DoorClose_R: Closes the passenger door (0.9 s)• CabTiltForward: Tilts the cab forward on its front hinge arms to show the engine (3.0 s)• CabTiltBack: Lowers the cab back onto the frame (3.0 s)• TailgateRaise: Unlocks the tailgate's hydraulic hooks and swings the tailgate up 80 degrees on its two lift cylinders (5.3 s)• TailgateLower: Lowers the tailgate and locks its hooks (5.3 s)• EjectorPush: Slides the ejector panel back through the body to push a load out (5.0 s)• EjectorReturn: Returns the ejector panel to the front of the body (4.0 s)• Unload: The whole unload: unlock, tailgate up, ejector pushes the load out and returns, tailgate down, lock (19.1 s)• Pack: Runs the compactor cycle: the sweep opens, the slide lowers it, the sweep curls through the hopper and the slide carries the load into the body. Loops (11.2 s, loops)• CartGrab: Closes the tipper's hooks on the bin's lift bar (0.6 s)• CartTip: Lifts the bin 135 degrees into the hopper; the lid falls open, then it comes back down (5.0 s)• CartRelease: Opens the tipper's hooks to let the bin go (0.6 s)• CartRollIn: Wheels the bin from where it stands to the tipper (2.0 s)• CartRollOut: Wheels the bin back from the tipper (2.0 s)Rigged: Yes (Generic rig, 31 bones)Rigged to Unity skeleton: NoIf rigged to the Unity skeleton, IK bones are included: NoAnimated: YesNumber of Animations: 20Animation types (Root Motion/In-place): In-placeNumber of characters: 0Vertex counts of characters: 0Number of Shaders and Materials: 0 custom shaders (Built-in Standard), 41 materialsNumber of Textures: 20Texture Resolutions: 4096 x 4096, 2048 x 2048Supported Development Platforms: Windows: Yes, Mac: No (not tested)Documentation Link: NO (README.txt inside the package)Important/Additional Notes: Built-in render pipeline; URP/HDRP via Window > Rendering > Render Pipeline Converter. No package dependencies.An AI agent wrote the build plan (shapes, proportions, materials, rig and clips) that Exaro Studio's own procedural tools turned into geometry, UVs, baked textures and animation in Blender. No generative image or 3D model output was used; every mesh and texture is made by our tools and checked by a person before release.




