Commercial Floor Fryer (Rigged, Working Baskets, Oil, Drain) with Fries
Exaro Studio
$21.99
(no ratings)
Jump AssetStore
A stainless commercial floor fryer that works: two wire baskets lift out of the oil and hang to drain, oil boils round a frying basket, the drain empties the vat and it fills again, the thermostat.A game-ready deep fryer for restaurant, diner, fast-food and cooking-game kitchens. The 46 cm stainless body stands on adjustable bullet-foot legs, with a deck round a deep vat of amber oil in a black rim frame, a flue riser at the back with the basket hanger across its face, a thermostat knob and heating lamp on the front rail and a drain valve under the vat.The baskets are made the way the trade makes them: 10 mm wire mesh spot-welded to a rolled top rim and a base frame, open at the top, a twin-rod handle clipped together and ending in a black grip, and two hooks on the back rim that hang the basket on the hanger. Each basket carries a food socket on its floor (socket_basket_1_food, socket_basket_2_food), so a cooking game can drop any food in and it rides with the basket. Both baskets also export as their own carryable parts for a character to pick up.Included separately: Fry Basket Fries, a load of fries sized to sit on a basket's socket. One crisp crust with a tint parameter (PaintTint in Unreal, _BaseColor in Unity) and three presets: Frozen (pale), Golden and Cooked (brown and crisp), so fries can go in frozen and come out cooked.Rigged on 14 bones. Clips: PowerOn and PowerOff (the thermostat turns, the heating lamp lights), Basket1Hang / Basket2Hang (lift out of the oil and hang to drain), Basket1Drop / Basket2Drop (back into the oil), Basket1Fry / Basket2Fry (loops: bubbles roll up through the oil round that basket), DrainOil (the valve opens, the oil runs out of the drain and the level falls) and FillOil (the valve closes and the level rises as oil is poured in).You get:• One skeletal mesh, rigged on 14 bones: 34,112 triangles, 17,930 vertices, real-world scale (46.4 x 86.5 x 109.5 cm)• 10 animations, in place (listed below)• Unreal Engine 5.8 project: SK_DinerFryer; 10 animation sequences (AS_); Blueprint BP_DinerFryer with events PowerOn, PowerOff, HangBasket1, DropBasket1, HangBasket2, DropBasket2, FryBasket1, FryBasket2, DrainOil, FillOil, Interact; physics asset PHYS_DinerFryer; 1 materials and 2 material instances; 4 textures (2048 x 2048); overview map L_DinerFryer_Overview showing every asset• Unity 6+ package (.unitypackage): 3 prefabs, the ExaroMechanism script to play the clips, 2 Standard-shader materials, 5 textures (2048 x 2048) and a demo scene• FBX: the mesh plus one FBX per animation, with 4 baked PBR textures (2048 x 2048)• GLB (glTF 2.0) with every animation embedded and its textures packedAnimations:• PowerOn: Turns the thermostat on; the heating lamp lights (1.0 s)• PowerOff: Turns the thermostat off; the lamp goes out (0.8 s)• Basket1Hang: Lifts basket 1 out of the oil and hangs it to drain (1.4 s)• Basket1Drop: Lowers basket 1 back into the oil (1.2 s)• Basket1Fry: Bubbles roll up round basket 1 while it fries (0.8 s, loops)• Basket2Hang: Lifts basket 2 out of the oil and hangs it to drain (1.4 s)• Basket2Drop: Lowers basket 2 back into the oil (1.2 s)• Basket2Fry: Bubbles roll up round basket 2 while it fries (0.8 s, loops)• DrainOil: Opens the drain: the oil runs out and the vat empties (6.0 s)• FillOil: Closes the drain; the oil level rises as it is filled (4.0 s)Rigged: Yes (Generic rig, 14 bones)Rigged to Unity skeleton: NoIf rigged to the Unity skeleton, IK bones are included: NoAnimated: YesNumber of Animations: 10Animation types (Root Motion/In-place): In-placeNumber of characters: 0Vertex counts of characters: 0Number of Shaders and Materials: 0 custom shaders (Built-in Standard), 2 materialsNumber of Textures: 5Texture Resolutions: 2048 x 2048Supported Development Platforms: Windows: Yes, Mac: No (not tested)Documentation Link: NO (README.txt inside the package)Important/Additional Notes: Built-in render pipeline; URP/HDRP via Window > Rendering > Render Pipeline Converter. No package dependencies.An AI agent wrote the build plan (shapes, proportions, materials, rig and clips) that Exaro Studio's own procedural tools turned into geometry, UVs, baked textures and animation in Blender. No generative image or 3D model output was used; every mesh and texture is made by our tools and checked by a person before release.




