Full Game Ready City Pack Modular Low Poly Urban Environment Low-poly 3D model
vukhiemton
$108.90
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Modular low-poly city for Unity 6.4 URP, with 55 building prefabs, 16 ground tiles, and a demo scene.Tested with Unity 6.4 (6000.4.10f1) and URP 17.4. Surface materials use URP shaders. The five optional skybox materials use Unity skybox shaders supported by URP. Built-in Render Pipeline and HDRP have not been validated.Build custom urban scenes from 55 individually placeable low-poly building prefabs and 16 ground-tile prefabs. A complete assembled city layout and demo scene are included for quick inspection. Buildings can be moved and recombined; each building and ground tile is a combined mesh with its visual details. The package is intended for Unity 6.4 with URP 17.4. See Documentation.pdf for setup, package layout, and technical limits.Tested version: Unity 6.4 (6000.4.10f1), URP 17.4.Contents: 55 building prefabs; 16 separate ground-tile prefabs; one assembled ground prefab; three assembled layout prefabs; one demo scene; 71 OBJ meshes with companion MTL material-slot files; 116 materials; 117 PNG textures; five EXR environment images; and one URP Volume Profile.Geometry: 783,700 triangles across the 71 OBJ meshes. Building meshes: 1,099–44,798 triangles each. Ground tiles: 3,785–62,655 triangles each, 256,166 triangles in total.Textures: PNG dimensions from 128 × 128 to 2048 × 2048, with one 400 × 400 texture. Maps include albedo, normal, specular, gloss, ambient occlusion, and emission; usage varies by model.No runtime scripts, colliders, LODs, rigging, animations, or baked lighting data are included. Building and tile visual details are combined within their respective meshes. Optional skyboxes use Unity skybox shaders supported by URP. Built-in Render Pipeline and HDRP have not been validated. Included documentation explains setup and folder layout.AI-assisted coding was used to organize the existing Unity project, separate an existing combined ground mesh into 16 spatial tiles, create corresponding prefabs, check asset references, and draft the included technical documentation. The source building and ground artwork was supplied before this workflow; no text-to-3D generation was used for the models in this update.




