2D Sprite Shaders & VFX Pack V2 - 50 Effects, Materials & Transitions for URP
Neprosto Assets
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50 combinable 2D sprite shader effects for URP. Create stylized materials, animated transitions and particle VFX, then preview your own sprites in an interactive demo.Add distinctive surface styles, optical effects, transitions and animated patterns to characters, props, pickups, icons and particle sprites.Start with ready-to-use materials or combine effects in the material Inspector. Adjust each effect independently with Amount, Detail and Color, plus Speed for animated effects. Assign a material directly to a SpriteRenderer to use it in your game.Included:50 procedural effects and 150 material presets for SpriteRenderer, uGUI and Particle Systems.50 sprite prefabs, one particle prefab and one interactive demo scene.Nine renderer shader variants, editable HLSL/C# source and a PNG appearance baker.Single-sprite and particle previews, effect mixing, individual Reset, category filters, HEX input and light/dark transparency backgrounds.Project image selection and Unity’s native color picker in the Editor, plus English offline documentation.Effect categories:Surfaces: Stained Glass, Kintsugi Ceramic, Liquid Fill, Lava Interior, Soap Foam, Ferrofluid Surface, Impact Scars, Rust Erosion, Peeling Paint, Wood Growth Rings, Marble Veins, Carbon Fiber, Sand Dune Surface, Snow Cover, Moss Surface.Art: Crosshatch Engraving, Watercolor Pigment, Oil Impasto, Embroidered Sprite, Risograph Print, Contour Boil.Optics: Iridescent Foil, Lenticular Ridges, Heat Pulse, Emboss Relief, Underwater Caustics, Rain on Glass, Recursive Portal, Kaleidoscope Surface.Transitions: Scratch Pattern Reveal, Sticker Peel, Paper Tear, Origami Fold, Glass Shatter.Motion: Melting Wax, Echo Copies, Elastic Dent, Flow Map Water.Patterns: Hex Shield Impact, Branching Lightning, Liquid Bridges, Geometric Shape Morph, Moire Patterns, Organic Labyrinth, Circuit Traces, Flowing Ink Ribbons.Filters: Contour Scan, Pixel Sorting, Palette Dithering, CRT Phosphor.Requires Unity URP and uGUI/TextMesh Pro. Import TMP Essential Resources for the demo if your project has no TMP Settings. No third-party runtime plugins are required. AI-assisted shader and tool development was used.Tested with Unity 6000.4.7f1, URP 17.4.0 and uGUI/TextMesh Pro 2.0.0 on Windows Direct3D11/12.50 effects share one HLSL system. Nine renderer variants: Sprite, Particles, UI, Additive, Multiply, UI Additive, 2D Lit, 3D Lit and 3D Lit Cutout.150 effect presets, 10 template materials, one embedded SDF font material, 51 prefabs and one demo scene.Independent Amount, Detail and tint controls. Color alpha blends effect contribution. Speed is available for animated effects; static effects disable it in the demo.Standard game sprites need a material and SpriteRenderer. Optional CollectionBinding handles unrotated atlas UV bounds and unscaled time. Runtime mixing is available through the SpriteFxV2.CollectionCatalog API.Animated effects use scaled shader time by default. Demo transitions loop automatically; game transition progress is controlled through Amount by code or animation.uGUI supports stencil masks and RectMask2D. 2D Lit requires the 2D Renderer and Light2D. 3D Lit variants require the Universal Renderer and omit ShadowCaster/DepthNormals passes.Use Full Rect meshes and transparent padding for pixel displacement. Rotated/tight atlas packing is unsupported. Effects cannot render beyond mesh bounds.Combinations use a fixed processing order; later surface treatments can cover earlier ones. Cost increases with enabled effects, screen coverage and transparent overdraw.Procedural approximations use bounded sampling, without physical simulation or frame history. Image/color dialogs and PNG baking are Editor-only; HEX editing works in Player.Built-in and HDRP are unsupported. Other platforms and Unity versions require target-specific verification.




