Free LOD prefab builder for static models — props, buildings, rocks, statues. Full-quality reduction, cross-fade, validation, LOD0–LOD2, one asset per run, no usage limits.MegaLOD-Prefaber Lite is the free edition of MegaLOD-Prefaber, for static models. One editor window turns a prop, building, rock or statue into a finished LOD prefab: pick a model, press Run, and MegaTriangleReducer builds the chain — the same custom QEM reducer that ships in Pro. No watermark, no output degradation, no usage counters.WHAT LITE DOES — Full-quality LOD chains (LOD0–LOD2) for static models, with cross-fade transitions between levels and a validation pass on every generated level (no degenerate triangles, no orphaned vertices), so a level that cannot be built safely is skipped and reported instead of saved broken. Easy Mode keeps things to sensible defaults, one asset per run. Static models are unlimited. Every feature Lite includes works exactly as it does in Pro.ONE FOLDER, CLEAN PROJECT — Everything is installed under one folder, Assets/MegaLOD-Prefaber: scripts, demo scene, documentation and licences. Nothing is written outside it until you run the tool.DEMO SCENE INCLUDED — A real scene of props, a gatehouse, a batch set and a prefab street, with the Showcase window to walk you through Easy Mode on a model of your choice. The Lite demo scene has no animated characters — the dwarf and the hobbit are in the Pro demo.WORKS IN URP, HDRP AND BUILT-IN — verified on all three. Meshes and prefabs are pipeline-agnostic; the demo scene re-binds its own materials to the active pipeline on load. Dithered LOD cross-fade needs a shader with LOD-fade support (URP and HDRP have it; Unity's Built-in Standard shader does not — levels switch without the fade there).LITE VS PRO — Pro adds: animated (skinned) characters — bones, weights, blendshapes and bind poses kept intact, equipped weapons folded in — batch & folder processing, MegaLOD-ify Scene (objects in your scene, or the prefab assets it uses — in place, with backups and one-button revert), Advanced Mode, chains to LOD7, and per-platform presets.Learn more: https://ccgnomes.com/megalod-prefaber/Support: https://ccgnomes.com/megalod-prefaber/setup/- Automatic LOD prefab generation for static models (props, buildings, rocks, statues)- MegaTriangleReducer (QEM) reduction at full quality — the same reducer as Pro- Cross-fade LOD transitions- Validation pass on every generated level; a level that cannot be built safely is skipped and reported- Easy Mode with sensible defaults, one asset per run- Unlimited static models, no usage counters; LOD chains up to LOD2 (Pro extends the chain to LOD7)- Animated (skinned) characters, batch/folders, MegaLOD-ify Scene, Advanced Mode and per-platform presets are Pro features- Unity 6000.3 or newer (tested on 6000.3)- Render pipelines: URP, HDRP and Built-in (verified on all three)- Installs under a single folder: Assets/MegaLOD-Prefaber (scripts, demo scene, documentation, third-party notices)- Editor-only tooling — adds no runtime overhead to builds- No watermark and no output degradation- Supported OS: Windows, macOS, Linux (Unity Editor)- Documentation: https://ccgnomes.com/megalod-prefaber/setup/ (the full manual, README and third-party notices are also included in the package)- Includes full third-party notices (reducer builds on MIT-licensed QEM research: UnityMeshSimplifier by Whinarn; Fast Quadric Mesh Simplification by sp4cerat)MegaLOD-Prefaber's reduction engine is not AI-generated: it builds on MIT-licensed QEM implementations (UnityMeshSimplifier by Whinarn; Fast Quadric Mesh Simplification by sp4cerat), attributed in the package. AI assisted in two supporting areas — Anthropic's Claude helped write the C# editor scripts, tests and documentation, all human-reviewed and tested, and the demo scene's example models and animations were generated with Meshy, then human-curated.




