Four coordinated marina props with optimized meshes, textured materials, collidable prefabs, editable sources and a native Unity demo.Built-in Standard materials; verified in Unity 6000.3.25f1. UV0 and generated UV2 are included; lighting is realtime and no baked lightmaps are supplied. URP/HDRP are not verified.Create a waterfront safety corner with a lifebuoy station, closed spill-response locker, absorbent boom bundle and rescue throw-line canister. Teal, orange and yellow finishes and original labels give the props a coordinated appearance.Includes four configured prefabs, four FBX models, Standard materials, 27 PNG maps, a native Unity showcase and current technical documentation. The embedded source ZIP includes an editable Blender scene with packed textures, four GLBs and matching external texture copies.Static scenery only: no rig, animation, opening locker/interior, rope simulation, LODs or safety certification. One broad BoxCollider per prefab fills openings and may need replacement for gameplay. Tested in Unity 6000.3.25f1 Built-in; other pipelines and mobile performance are not verified.4 prefabs, 4 FBX files and 68 product mesh objects. Native render triangles: Lifebuoy Station 2,884; Spill Response Locker 1,936; Absorbent Boom Bundle 1,324; Rescue Throw-Line Canister 4,476. Total 10,620.27 PNG maps: 21 at 512 x 512 (7 BaseColor, 7 Roughness, 7 Normal), plus 6 original label maps at 1000 x 200, 900 x 1300, 1200 x 360, 1000 x 180, 1200 x 420 and 1200 x 180 pixels. Standard materials; colored albedo uses white material tint. 15 material assets including the demo material.UV0 and generated UV2 are supplied. Intentional uniform-material and carrier-backing UV reuse is documented; globally unique UVs are not claimed. No baked lightmaps. Meter scale. All four reusable prefab roots use position (0, 0, 0), rotation (0, 0, 0) and scale (1, 1, 1); showroom placement is stored only on scene instances. One broad BoxCollider per assembly. Raw FBXs are Blender Z-up; supplied prefabs apply the documented correction for Unity Y-up. No rig, animation or LODs. Tested Unity 6000.3.25f1 Built-in only.OpenAI Codex assisted Blender geometry and texture scripts, topology and UV repairs, Unity packaging, documentation and validation. Generated output was refined through native Blender/Unity views and independent source/export review. Gallery images show the supplied models. No manufacturer branding or downloaded model content is included.




