Japanese cedar forest environment with sacred trees, moss, undergrowth and mossy rocks, plus an assembled shrine precinct demo. 77 URP prefabs, real-world scale, bottom-center pivots.A Japanese cedar forest environment for shrine scenes. The forest is the focus of this kit: cedar groves from young 5 m trees to 30 m giants, a giant sacred tree with roots and sacred rope, moss mounds, ferns, grass tufts, shrubs, mossy rocks, forest ground strips and atmospheric light shafts. The Demo scene places a complete shrine precinct among the trees, and a Gallery scene shows the main prefabs.The kit includes 77 prefabs, 76 quad-based FBX models (751,816 triangles) and 80 PNG textures, all at real-world scale with bottom-center pivots.Sacred Forest (21): Sugi cedars 18 m / 24 m / 30 m, back-row cedars, four photo-based cedar variants, Shinboku sacred tree and fence, Kusunoki camphor tree, pruned pine, shuro palm, azalea, sasa bamboo grass, fern clump, evergreen shrub, mossy rocks, moss ground and leaf-litter strips.Additional forest and precinct variants (30): young and giant cedars, giant sacred tree with root mound and sacred-tree ropes, moss mounds, large and flat mossy rocks, grass and weed patches, ferns, evergreen shrubs, worn forecourt paving, a forest-weathered worship hall set, a thick stone torii and a tall Kasuga lantern.Precinct (25): stone approach with steps and paving, stone and wooden torii, stone terraces, temizuya pavilion, shrine office, nagare-style inner shrine, sacred fence and gate, offering box, plaque and guardian lion. Atmosphere (1): light-shaft prefab used in the demo.Shared components: the shrine building components used for the assembled precinct are shared with our Japanese Shrine Architecture Kit. This product focuses on the forest environment; modular building parts that the forest scene does not use are not included here.No runtime scripts or player controller are included.Render pipeline: Universal Render Pipeline (URP) Lit. Tested with Unity 6000.4.0f1 and URP 17.4.0.Number of meshes/prefabs: 76 FBX models and 77 prefabs. 751,816 triangles and 528,632 vertices in the FBX models. Quad-based meshes, not triangulated.Scale and pivots: 1 unit = 1 m. Bottom-center pivots on every mesh; the two sacred-tree ropes use their upper suspension point.Textures: 80 PNG textures up to 2048 × 2048. Albedo/Base Color, Normal, Occlusion and Roughness maps. CC0 photographic texture credits are listed in Third-Party Notices.Materials: URP Lit; the Demo also uses the supplied weathered surface shader, lighting, fog and post-processing.Colliders follow the walkable shapes.Demo: assembled shrine precinct among the trees, plus a Gallery scene of the main prefabs.Promotional images are actual Unity renders of the supplied assets.AI tools used: OpenAI Codex and Anthropic Claude (AI coding assistants) wrote the Blender Python scripts that build the meshes in this package, and the Unity Editor scripts that set up materials, colliders, prefabs and the demo scene. Generative AI images were used only as planning concept references; they are not included in the package or the promotional images.Photographic textures are CC0 (see Third-Party Notices); procedural textures were authored locally. Human-directed work included checking real-world dimensions, moving every mesh pivot to the bottom center, arranging the shrine precinct among the trees, and reviewing every prefab and render.




