Add a second emission to your meshes, while preserving all shader options!Compatible with URP 3D ONLY (Universal Renderer).HDRP and Built-in Renderer are NOT supported!NOTE: This is the 3D version of our 2D Dual Emission Shader. If you have already purchased the 2D shader, you can get this one for a reduced price.IMPORTANT! This asset requires the Shader Graph package for the shaders to work.The Shader Graph package already comes bundled with most Unity versions and rendering pipelines, but it can also be imported into your project from the Package Manager window inside the Unity Editor.NOTE: This asset supports Unity 6.0+ and the Universal Render Pipeline (URP) only.This 3D Dual Emission Shader allows you to have two different emission maps with two different emission colors and intensities on the same 3D object. Ready to use out-of-the-box. Fully customizable. For Unity 6.0+.In addition to the regular HDR emission color controls, each emission has its own extra intensity option. This makes it possible to increase each emission’s strength beyond the usual HDR color intensity range.The shader preserves the familiar URP Lit material options, such as albedo, alpha cutoff, normal maps, metallic settings, and ambient occlusion.Industrial-Grade Quality ControlStability and compatibility are verified through a continuous integration pipeline that runs automated tests across different Unity versions, render pipelines, and OS versions in the cloud. This helps detect issues that may not appear on local machines and improves test repeatability and reliability.DocumentationYou can download the following document deliverables (.pdf files) concerning this asset (also included in the package):Offline DocumentationFor further information, visit the shader's page on our website.For further technical details, visit the shader's documentation page.NOTE: This shader is based on our old Dual Emission Shader for Unity versions below Unity 6.




