2D Sprite Shaders & VFX Mega Pack - 66 Effects for URP
Neprosto Assets
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66 combinable sprite shader effects for URP. Customize sprites, UI and particles with an interactive preview, ready-to-use presets and controls for each effect.Give your sprites a new look with 66 combinable shader effects for the Universal Render Pipeline. Create holograms, frozen characters, glowing pickups, recolors, animated distortions, outlines and dissolve transitions for 2D games, UI and sprite-based particles.Start with a preset, assign it to your SpriteRenderer, UI Image or Particle System, then enable and adjust the effects you need. Multiple effects can run in one material, with separate settings for each module.The included demo provides a live single-image or particle preview, effect combinations, per-effect controls and Reset, Play/Pause, HEX color editing and light/dark transparency checkerboards. In Editor Play Mode, choose your own Sprite or Texture2D using Unity’s asset picker.Included effect categories:Color - 13: Strong Tint, Add Color, Alpha Tint, Brightness, Contrast, Saturation, Hue, Recolor RGB, Recolor RGBYCP, Black Tint, Split Toning, Color Replace, Negative.Style - 17: Add Hue, Shift Hue, Ink Spread, Sine Glow, Hologram, Glitch, Frozen, Rainbow, Camouflage, Metal, Shine, Burn, Poison, Enchanted, Shifting, Texture Layer 1, Texture Layer 2.Transitions - 11: Full Alpha Dissolve, Full Glow Dissolve, Source Alpha Dissolve, Source Glow Dissolve, Halftone, Directional Alpha Fade, Directional Glow Fade, Directional Distortion, Full Distortion, Smoke, Custom Fade.UV - 8: Pixelate, Squeeze, UV Distort, UV Scroll, UV Rotate, UV Scale, World Tiling, Screen Tiling.Motion - 7: Sine Rotate, Wiggle, Sine Move, Sine Scale, Vibrate, Wind, Squish.Filters - 8: Shadow, Inner Outline, Outer Outline, Pixel Outline, Ping Pong Glow, Gaussian Blur, Sharpen, Smooth Pixel Art.Generated - 2: Checkerboard, Flame.The package includes material presets, sprite and particle prefabs, a demo scene, example textures, a custom material Inspector, a transparent PNG baker, editable C#/ShaderLab/HLSL source code and an illustrated English guide.Package contents:66 effect modules and 198 effect material presets: 66 each for Sprite, Particles and UI.9 renderer variants: Sprite, Particles, UI, Additive, Multiply, UI Additive, 2D Lit, 3D Lit and 3D Lit Cutout.66 sprite prefabs and 1 particle example prefab.1 interactive demo scene with single-image and particle preview modes.Custom material Inspector, PNG baking tool, runtime API, sprite/UI binding and Wind/Squish interaction components.Example sprites, masks, layer/pattern textures, UI graphics, font resources and illustrated English documentation.Compatibility and setup:URP only. Built-in Render Pipeline and HDRP are not supported.Tested with Unity 6000.4.7f1, URP 17.4.0 and uGUI 2.0.0 on Windows / Direct3D 12. Other target platforms have not been validated.The demo requires TextMeshPro Essential Resources. Both Input System and legacy input are supported. Native asset and color pickers are Editor features.2D Lit requires a URP 2D Renderer and Light 2D. The 3D Lit variants use the Universal Renderer and 3D lights.Effects combine in a fixed processing order. Transitions loop in the demo; in games, animate their Amount parameter through a script, Animator or tween.Atlas sprites require CollectionBinding and rectangular, unrotated Full Rect regions. Leave transparent padding for outlines and displacement. Effects do not expand the sprite mesh. The 3D Lit variants do not include shadow-casting or DepthNormals passes. Performance depends on the active effects and transparent overdraw.




