4 kid-friendly characters wearing Korean traditional masks (Yangju Byeolsandae style) + Horong the dragon mascot. Humanoid-rigged, 4K albedo, Built-in & URP materials.Built-in RP: works out of the box (Standard materials).URP: import Materials/URP_Materials.unitypackage after import. It replaces materials with URP Lit versions (same GUIDs), so prefabs and demo scene keep working. Tested with URP 17 / Unity 6.HDRP: not included. Use Render Pipeline Converter (Material Upgrade).DescriptionTalsuni and her friends are cute, kid-friendly 3D characters inspired by Korean traditional mask dance (Talchum, Yangju Byeolsandae Nori). Each character wears a mask styled after the traditional designs, with soft rounded proportions that suit educational apps, casual games, cultural content and AR/VR experiences.Contents- 4 mask characters (Talsuni, Talkid01, Talkid02, Talkid03) + Horong, a friendly dragon mascot- Unity Humanoid (Mecanim) rigs: retarget any Humanoid animation (Mixamo, your own mocap)- Prefabs ready to drop into a scene, demo scene included- Albedo textures in 4096 and 2048 versions (PNG)- Built-in RP materials (Standard) + URP materials included (import Materials/URP_Materials.unitypackage). HDRP: use Render Pipeline ConverterCustomization- Swap or repaint the albedo texture to recolor costumes and masks- Works with any Humanoid animation set; no custom scripts requiredNotes- Animations are not included (Humanoid-compatible)- Mask designs follow Korean traditional public-domain forms; the 3D interpretation is original- Made with Tripo AI (base mesh generation) + Blender (cleanup, rigging, UV/texture fixes) + Unity. See AI disclosureTechnical detailsNumber of textures: 16 (8 albedo maps x 4096 and 2048 versions)Texture dimensions: 4096x4096 and 2048x2048 (PNG)Polygon count of Talsuni: 29,252 trisPolygon count of Talkid01: 44,093 trisPolygon count of Talkid02: 16,499 trisPolygon count of Talkid03: 24,421 trisPolygon count of Horong: 29,072 trisMinimum polygon count: 16,499 trisMaximum polygon count: 44,093 trisNumber of meshes/prefabs: 5 meshes / 5 prefabsRigging: Yes (Unity Humanoid, 28-29 bones)Animation count: 0Animation type list: None included (Humanoid-compatible, retargets Mixamo and other Humanoid clips)UV mapping: Yes (non-overlapping, single atlas per material)LOD information: No LODs (single level)Types of materials and texture maps: Standard (Built-in) and URP Lit materials, albedo/base color map onlyRender pipelines: Built-in, URP (HDRP via Render Pipeline Converter)Unity version: 6000.3 LTSThe base 3D meshes and initial textures of all characters were generated with Tripo AI (image-to-3D). Human work added on top: mesh cleanup and retopology in Blender, Humanoid rigging and skin-weight fixes, UV/texture corrections and color adjustments, Unity import setup (Humanoid avatar mapping), materials, prefabs and the demo scene. No marketing image is solely AI-generated; all store images are Unity renders of the final assets.




