Cute Kids Characters - Stylized Cartoon Children Pack (Humanoid Rigged)
DDOIT
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6 stylized child characters (3 boys, 3 girls), Humanoid-rigged with 4K albedo textures. Built-in + URP. Ideal for kids apps, education and casual games.Built-in RP works out of the box (Standard shader). For URP, import Materials/URP_Materials.unitypackage included in the package (URP Lit materials with identical GUIDs, so prefabs and the demo scene update automatically). HDRP: run Window > Rendering > Render Pipeline Converter (Material Upgrade). Tested with Unity 6000.3 LTS.Six friendly child characters with soft, rounded big-head proportions — three boys and three girls in bright everyday outfits. Designed for educational apps, casual and party games, classroom content and interactive installations.All characters use the Unity Humanoid (Mecanim) rig, so you can retarget any Humanoid animation (Mixamo, your own mocap, or store animation packs) without extra setup. Materials are simple albedo-only, so colors are easy to customize by editing the texture or swapping the base color.Contents- 6 characters: Boy01, Boy02, Boy03, Girl01, Girl02, Girl03- Ready-to-use prefabs and a demo scene- Albedo textures in 4096 and 2048 versions (PNG)- Built-in RP materials (Standard) + URP materials (import Materials/URP_Materials.unitypackage)Notes- Animations are not included (Humanoid-compatible).- Base meshes generated with Tripo AI, then cleaned up, rigged and textured in Blender and Unity. See AI disclosure.Number of textures: 12 (6 characters × 4096 + 2048 albedo)Texture dimensions: 4096x4096 and 2048x2048 (PNG)Polygon count:- Boy01: 19,401 tris- Boy02: 9,181 tris- Boy03: 10,347 tris- Girl01: 18,209 tris- Girl02: 10,104 tris- Girl03: 10,196 trisMinimum polygon count: 9,181 trisMaximum polygon count: 19,401 trisNumber of meshes/prefabs: 6 meshes / 6 prefabsRigging: Yes (Unity Humanoid / Mecanim, 29–40 bones)Animation count: 0Animation type list: None (Humanoid-compatible, retarget Mixamo or any Humanoid clip)UV mapping: Yes (non-overlapping, single atlas per character)LOD information: No LODsTypes of materials and texture maps: Albedo only (Standard / URP Lit), 1 material per characterCharacter height: ~1.15 mRender pipelines: Built-in, URP (HDRP via Render Pipeline Converter)Unity version: 6000.3 LTSThe base 3D meshes and initial textures of all characters were generated with Tripo AI (image-to-3D). Human work added on top: mesh cleanup and retopology in Blender, Humanoid rigging and skin-weight fixes, UV/texture corrections and color adjustments, Unity import setup (Humanoid avatar mapping), materials, prefabs and the demo scene. No marketing image is solely AI-generated; all store images are Unity renders of the final assets.




