Add a uniquely textured pixel look to your low poly models without modifying textures or needing UVs for the effect.Add a uniquely textured pixel look to your low poly models without modifying textures or needing UVs for the effect.Demo (Synty Studios Models) | Demo (Daniel Mistage Models)The shader retains the settings of URP Lit, including Base Map and Color, Metallic, Smoothness, Normal Map, Emission, and Alpha Clipping. This makes switching to the Pixelated Surface Shader quick and easy as it will retain the same settings from the URP Lit material.Features:Works on models with or without UVsAdjustable Pixel Scale, Strength, and SeedCustom Pixel Noise TexturesObject-space triplanar projectionNormal Map and Emission supportMetallic and Smoothness controlsAlpha Clipping supportIncluded Noise Texture GeneratorMultiple noise presetsEasy to setupWorks with stationary or moving objectsLimitations: Does not currently support animated skinned mesh renderers. However, support can be added if there's interest.Requires Universal Render Pipeline (URP)Object-space triplanar projectionCustomizable pixel noise settings and texturesIncludes Noise Texture Generator and presetsSupports models with or without UVsLimitations: Does not currently support animated skinned mesh renderers. However, support can be added if there's interest.




