Physics unicycle with real balance and a wobbly cartoon rider. Still stands, hops, air spins, ragdoll crashes, tricks, local multiplayer, CPU riders and two game modes. Unity 6, Built-in & URP.Unicycle Controller is a complete, physics-driven unicycle for Unity 6, ridden by a cartoon rider who wobbles, windmills and crashes in style.The balance is real. The rider leans forward to speed up and back to brake, and the wheel races to stay under them. Turn too hard, stop too fast or hit a bump and over they go. While you ride, the rider keeps their own balance. Stop, and it’s up to you: rock the pedals back and forth for a proper unicyclist’s still stand. Want the real thing all the time? Switch to Pro controls, where the stick drives the pedals directly.Hop with a tap, or hold to charge a big one, and spin in the air for 180s, 360s and 540s. Land it cleanly to build combos, ride backwards, drop off ledges, hold a still stand, or pull off a last-second Saved It! when you were sure you were going down.Crashes are half the funSlow falls step off, medium ones run it out, fast ones go full ragdoll while the unicycle rolls away on its own. Then the rider picks themselves up, walks over, grabs the unicycle and hops back on, with a little cheer.Two game modes, up to 4 playersSky Islands Race: floating islands, wobbly plank bridges, chevron ramps, spike rollers and star coins. Solo, it’s a time trial with medals and a best time; with friends, a race with live positions.Circus High Wire: a big top, four tightropes, a safety net and a crowd that cheers for tricks, still stands and close calls. Solo, it’s an act scored with stars; with friends, a duel on four wires.A Mode Menu where players join with their own keys or gamepad, pick colours and add CPU riders (Easy, Normal, Hard).Want your own mode? A game-mode base class gives you the title card, countdown, results and party line-ups.Ride with your own characterAny Humanoid character can ride. In one click it’s scaled so its legs reach the pedals, turned to face forward, and given the pedalling body and the ragdoll.Easy to set upEverything lives in one Setup Window. Start from a feel preset (Default, Wobbly Beginner, Circus Pro, Party Chaos), set one Difficulty slider, then fine-tune with plain-language sliders. Paint the unicycle (six paint jobs or your own materials), dial the comedy with one Silliness slider, and let the Validate page fix your scene in one click.Made for programmers tooClean, namespaced C# with events for every hop, landing, fall, trick and remount, a scripted input API, runtime presets and skins, checkpoints and CPU riders that follow any track.Suitable for party games, arcade and casual games, obstacle courses, circus and trick games, minigames and anything that needs a silly balancing character. Works with Built-in and URP.Contact: ragerungames@gmail.comJoin our Discord communityFeaturesRigidbody unicycle with real two-axis balance (forward/back and sideways)Assisted and Pro control schemes; still stand with adjustable helpTap and charged hops, air spins, air control, landing knocksCrashes: step off, run out or ragdoll tumble; the loose unicycle rolls away; walk back, pick up and remount (or instant respawn)Respawns only on solid, level ground; checkpoint APIProcedural cartoon rider (Animation Rigging IK, no animation clips): pedalling legs, balance arms, windmilling, floppy head, googly eyes, squash & stretchYour own Humanoid characters: auto scale to the pedals, auto facing, ragdoll includedTrick scoring: Unispin 180 / 360 / 540, Big and Huge Hops, drops, still stands, riding backwards, Saved It!; combos with multipliersComedy sounds (12 slots for your own clips) and particle effectsChase camera with mouse and stick orbit; party camera for several riders2 game modes: Sky Islands Race and Circus High WireLocal multiplayer for up to 4 players (2 on one keyboard plus gamepads), CPU riders (Easy, Normal, Hard), Mode MenuLevel pieces: star coins, spike rollers, wind gusts, finish lines, tracks, bobbing scenery, scrolling water4 demo scenes and a ready-made Unicycle prefabSetup Window with presets, plain-language sliders, paint jobs, character setup and one-click ValidateC# API with events, scripted input, runtime presets and skins, game-mode base class; namespaced code with assembly definitionsBuilt-in Render Pipeline and URP (one-click material conversion)Requires the Input System and Animation Rigging packages (installed automatically by the included setup window)Supported platformsWindows, macOS and Linux (standalone)Input: keyboard, mouse and gamepad through the Input System packageSupported OSEditor: Windows, macOS, LinuxUnity 6 and newerLink to documentationQuick Start guide and full Documentation (PDF) included in the package: Assets/Ragerun Games/Unicycle/




