54 third person katana animations for Unity Humanoid: six cuts and a stab, block and parry, 8-way walk, jog and crouch walk, sprint, jump and interact.A full third person katana set for Unity. 54 clips, all Humanoid, so they play on the plain humanoid body that ships with the pack or on any Humanoid character you already have.Six cuts, from the right and the left at three heights, and a stab. Then the guard: idle to block, a block idle, three block hits and a parry. The character keeps one fighting stance through all of it, so you can go from any cut straight into a block without the feet jumping.Walk, jog and crouch walk come in 8 directions. There's a sprint loop with its own way in and out.The katana is a rigged mesh with a separate bone for the sheath, which rides on the hip. Equip draws the sword from it and UnEquip puts it back, and the katana's own clip plays alongside the body the whole time.Open the demo scene in TP/Demo and press Play. Categories on the right, arrow keys or < > to step through the clips, W A S D or the on-screen stick to walk. The controller and the blend trees are in the pack for you to reuse.No aim offset in this pack, and the hit versions of the cuts are first person only.Made in Unity 6 (6000.0) with URP. The katana uses a URP Lit material, so the Built-in pipeline needs it switched to Standard.- 54 animations (53 clips and 1 reference pose) at 30 fps- Humanoid, every FBX carries its own avatar- Loop Time already on for the idles, walks, jogs and the other cycles- 6 light attacks: right and left, top, middle and low, plus a stab- Block: idle to block, block idle, 3 block hits, parry- Equip and unequip from the sheath on the hip- Standing idle, walk and jog in 8 directions- Sprint loop, idle to sprint, sprint to idle- Crouch: stand to crouch, idle, walk in 8 directions, crouch to stand- Jump start, loop and land- Interact start, idle loop, grabbed and end- Katana: rigged mesh with a separate sheath bone, and a katana clip for each of the 54 animations- Textures: 2048 x 2048 base color, normal, metalness, roughness, AO and height- UVs: yes. LODs: no- Mannequin prefab with the katana on a right hand socket- Demo scene, Animator Controller and blend trees for walk, jog and crouch walk- Walks and jogs are in place, with no root motion. Move the character from your own controller




